Bethesda just released a new update for Doom Eternal, solving some bugs and introducing some Battlemode improvements. \n \nIn a part of the Battlemode improvements, you find the Weapon Quick Switch return, network latency, Mancubus ability to shoot after a double jump, and many more! \n \nHere’s a list of the updates taken from Bethseda’s Doom Eternal official page: \n \n \n \nNew Game Improvements \n• Weapon Quick Switch has been enabled again in both Campaign and Battlemode (Thanks again for your passionate community feedback!) \n• Made further improvements to networking latency in Battlemode \n• Added the ability for the Mancubus to shoot after starting a double jump in Battlemode \n• Maykr Drones have been added back into some loadouts in Battlemode bonus loot drops have been removed from headshots against the Maykr Drone in B \nBattlemode. \n \nNew Batllemode Balance Updates \n• Reduced The Slayer's Precision Bolt damage in Battlemode against player demons from 400 damage to 300 damage \n• Reduced The Slayer's starting bullet ammo in Battlemode from 84 bullets to 72 bullets \n \nAs mentioned earlier, the Doom Eternal 2.1 update introduces a lot of patches and fixes for the primary campaign. \n \nHere’s a list of the patches below: \n \n• Fixed an issue with the Gladiator failing to drop health while staggered \n• Fixed an issue with the Khan Maykr failing to drop health when Blood Punched \n• I also fixed a rare issue where AI became invulnerable after a failed Glory Kill. \n• Fixed issues with the Cacodemon not responding appropriately to Meathook or Blood Punch attacks while choking on a grenade \n• Fixed an issue with Zombies ragdolling incorrectly when killed \n• They also fixed Baron of Hell leg animations displaying incorrectly in certain circumstances. \n• Fixed a graphics issue with the gibs that display when Glory Killing the Archvile from the front \n• Fixed an Extra Life Mode issue that caused extra lives to be removed during the Revenant gameplay sequence in Cultist Base \n• They also fixed an issue causing notifications for rewards to display repeatedly. \n• Fixed an issue where challenges would be displayed on screen for an extended period if another problem were completed while displayed \n \nThe fixes are much, like the remaining below: \n \n• Fixed a crash in Battlemode when backing out of a private match \n• Fixed a crash in Batllemode on the Round Upgrade menu \n• Also fixed an issue in B where selecting a demon simultaneously would display podiums incorrectly. \n• Fixed an issue in Battlemode where the Marauder's wolf didn't always deal damage and explode when attacking. \n \nThe Slayer \n• Fixed an issue in Battlemode with the Damage Report displaying incorrect damage numbers \n• Also fixed an issue in Battlemode that would cause health\/ammo loot visuals to persist when Loot Block was used while the slayer was chainsawing AI. \n• Fixed several descriptions for Battlemode Round Upgrades to more accurately reflect current functionality \n• Fixed an issue in Battlemode where level progress would sometimes display incorrectly to other players in the lobby \n \nBattlemode Fixes \n• Fixed an issue in Battlemode that would cause the title to crash when loading into a match with HDR enable d on some graphics cards \n• Also fixed a rare crash when the Archvile teleported while the BFG was equipped in Battlemode. \n• Fixed an issue in Battlenode where enemy hit sound effects would revert to default after installing a new game patch \n \nDoom Eternal is currently available on Xbox One, PC, and PlayStation 4 globally. By the way, Bethesda is offering the game at a deeply discounted price at the moment, so there’s no better time than now to get it and join the wagon.