Pagan Online Announces That They’re Closing Multiplayer Servers Less Than A Year After Release

Pagan Online Announces That They’re Closing Multiplayer Servers Less Than A Year After Release
Credit: Wargaming Europe via YouTube

Action-RPG title Pagan Online is now going to be missing half of its name, apparently, as the developers have announced that they are now removing the multiplayer aspect of the title less than a year after the game has been available on Steam as a full release, with multiple segments within the title still marked as ‘Coming Soon’.

The title will shift from multiplayer to single-player only on August 4th, 2020, and is currently unavailable for purchase until the patch rolls out.

In spite of this measure from the developers at Mad Head Games, Pagan Online is getting a bit of a brow-beating from fans on the Steam platform that are frustrated that Mad Head Games have suddenly scrapped a massive proponent of the title after more than six months of absolute silence from the developer.

The recent reviews have 1 person out of 54 recommending the title to friends, at the time of publication, whereas the title as a whole has 54% positive out of 2,284.

Mad Head Games states that the multiplayer servers are ‘unsustainable’, and the title is no longer available for purchase on

A colossal blow to both Mad Head Games, and fans of the title; it’s likely that repercussions of this event will echo for quite some time in the future as fans look disfavorably on empirical data from the studio.

While it’s easy to look at this in scorn, Pagan Online had a multitude of facets that were fascinating to explore, from leveling up to combat. Combat was an enjoyable endeavor, as ARPGs should have, and leveling up gave characters a new sense of power every time an ability was unlocked.

A large number of issues seem to stem from a lack of experience in developing titles, resulting in the classic issue of overpromising and under-delivering. Not the first time we’ve seen this, perhaps.

Cooperative experiences, once they were added to the title, were riddled with latency issues. Updates were slow to be rolled out, and there are more than a few areas that still haven’t been fully fleshed out to the point that both developers and fans would likely be happy.

There could still be a future in store for the title; as mentioned, there were more than a couple of aspects that felt wonderful to explore and tinker with, even if the online aspect was never up to snuff. Yet that’s a large mountain to climb for the studio, who will now have to face not only the neutering of its title, but a slew of angry fans that purchased a title with a premise that never came to fruition. Here’s hoping they’re in it for the long haul, and this is a momentary setback that the studio will one day be able to chuckle about.