An Infinity Ward forum post tackles some of the most common problems that have been brought to their attention, including the mini-map, after compiling data and input from the first Open Beta weekend of Call of Duty: Modern Warfare 2 multiplayer. One of the hot concerns was the choice to not show opponent dots after firing on this year's mini-map. The company has now stated unequivocally that it will not make any changes to the mini-map in Call of Duty: Modern Warfare 2. \n \nThe choice to hide enemy gunfire dots from appearing on the mini-map has been a contentious subject among Call of Duty gamers, who have been vociferous over the feature's absence on social media. The mini-map has been operating in this manner for several years, and the decision to modify it this year has sparked outrage and uncertainty. Because of the fast-paced nature of Call of Duty multiplayer, some players regard the information provided by the mini-map as critical. \n \nAccording to the news item, the mini-map is only intended to show dots for enemies when the UAV is operational. This is a departure from the previous Call of Duty games, where shooting weapons would normally reveal enemy locations. \n \nAccording to the message, the developer "doesn't want to penalize players for shooting their weapons." Infinity Ward wants gamers to use their brains instead of staring at the box on the screen. The developer may be seeking to break the habit of constantly looking at the mini-map rather than down-the-gun sights. \n \nInfinity Ward will use the remaining open beta periods to thoroughly investigate the ramifications of this decision, as firm as it sounded in the announcement post. Other concerns discovered during the first open beta weekend that the developers could work on to improve other areas of gameplay, including the requirement for the mini-map, may be addressed.