Capcom has given us our most nuanced look at the upcoming Resident Remake of Resident Evil 4, although developers have dropped hints that an action game classic won't be included. The 2019 release of a remake of Resident Evil 2 brought the classic survival horror game up to date and won over many new admirers. However, even if Resident Evil 3 was remade the following year, only some fans were happy with the results. The next highly-anticipated Capcom remake, hopefully, won't replicate those errors. \n \nCapcom is redoing RE4, widely considered a classic in the series, although some fans doubted it needed a remake. Since its original 2005 debut on the Nintendo GameCube, the game has seen multiple re-releases. As a result, some opinions were altered, and enthusiasm for the remake was boosted after attendees of a recent Resident Evil exhibition got a better look at the remake in action. Now, many players of the original game are expecting essential adjustments were made to the formula for the Resident Evil 4 remake. \n \nYoshiaki Hirabayashi, the remake's producer, has stated that QTEs will play a minor role . The interview between the Capcom producer and IGN provides the details. Interviewee Hirabayashi admits that nobody agrees on a single definition of a QTE... However, I can confirm that no button prompts are present during any cutscenes. \n \nThe Until Dawn studio is one of the few PS5 devs still using quick-time events, which were common in 2000s action games that required players to swiftly push a button before their characters were killed in an interactive cutscene. \n \nExciting moments, such as deft knife-fighting moves and iconic boulder-punching routines, have arisen from such circumstances. Concurrently, more quick-time events (QTEs) would be implemented so that the player may awkwardly avoid a falling halberd or big pebbles. \n \nCapcom appears to be taking the appropriate steps to build anticipation for the remaster of Resident Evil 4.