The cult-classic\u00a0<em>Dwarf Fortress<\/em> is known for invoking a couple of things when it's mentioned; ASCII user interface that has mountains and streams notated by characters spread across the screen, a good bit of reading, and a wildly intricate city-building title that involves a healthy imagination and relishing your inevitable failure. That classic title has spawned many other critically acclaimed titles, ranging from <em>Rimworld<\/em> to <em>Oxygen Not Included<\/em>, and nearly everything in between.\r\n\r\nIf you find yourself diving into a colony management simulator in your off time, you probably have\u00a0<em>Dwarf Fortress<\/em> to thank for paving the road.\r\n\r\n<em>Dwarf Fortress<\/em> is finally coming to Steam in a 'Premium' version of the classic title (which is still available to play for free on the website of the development studio Bay 12), and with it is coming a whole host of updates and altered mechanics, along with a price tag that has yet to be announced. As is the case with many colony simulators, thousands of hours have been spent on the free version online from an international audience; the only aspect of the title that keeps players from readily diving in is its admittedly atrocious GUI.\r\n\r\n<img class="aligncenter size-full wp-image-60184" src="https:\/\/happygamer.com\/wp-content\/uploads\/2020\/03\/54ffcdca547fc1f0287cf887c05cdb8a.png" width="640" height="300" \/>\r\n\r\nDeciphering the graphics that are notated by ASCII characters can be an intimidating first step; you can argue that its part of the charm, or that it somehow adds to the experience, but that is the primary reason many users state for\u00a0<em>why<\/em> they haven't yet explored the title.\r\n\r\nIt's also arguably the most notable aspect of\u00a0<em>Dwarf Fortress<\/em>. Even people that haven't explored the title for hours can usually instantly recognize the bizarre interface the game presents users with.\r\n\r\nhttps:\/\/twitter.com\/KitfoxGames\/status\/1238126309710184448\r\n\r\nThat has been changed in a new unveiling on Steam from Bay 12, and it honestly takes a bit to get used to. For people that haven't explored <em>Dwarf Fortress\u00a0<\/em>yet, they'll likely be grateful to have a bit of clarity in-game from the interface; die-hard fans might hate it.\r\n\r\n[caption id="attachment_60183" align="aligncenter" width="1216"]<img class="wp-image-60183 size-full" src="https:\/\/happygamer.com\/wp-content\/uploads\/2020\/03\/9dfaa23aee8fe311f3343c9e61e63ec7.png" alt="" width="1216" height="636" \/> Dwarf Fortress Premium via Bay 12[\/caption]\r\n\r\nSuddenly\u00a0<em>Rimworld<\/em> looks like it has the graphical prowess of Electronic Arts as a whole. It isn't necessarily horrible, it just takes a bit of time to get used to, much as the original interface did. Bay 12 is quick to note that the interface panel on the right side of the screen will similarly be updated, they just haven't gotten around to it yet.\r\n\r\n[caption id="attachment_60186" align="aligncenter" width="1312"]<img class="wp-image-60186 size-full" src="https:\/\/happygamer.com\/wp-content\/uploads\/2020\/03\/c70c163646a8f00dbe92643f1cb3fdf8.png" alt="" width="1312" height="696" \/> Dwarf Fortress Premium via Bay 12[\/caption]\r\n\r\nIn this screenshot, we can see various crafting stations rendered for the dwarves to use in a relatively small fortress. They also briefly discuss domesticated animals, although the tone is very much the same; this is the next version of <em>Dwarf Fortress<\/em>, and it has the community relatively split.\r\n\r\nMany die-hard fans find that it strays too far away from what gave <em>Dwarf Fortress <\/em>the cult-classic title that it enjoys today, likely mildly frustrated that their ability to stare at ASCII screens for long periods of time while simultaneously translating them is a superpower that they can't use going forwards. Other users are excited to finally dive into a title that doesn't require deciphering.\u00a0 Where do you stand on the new look of <em>Dwarf Fortress<\/em>?