Colony cum tragedy simulator RimWorld has something fantastic going for it, on top of the already present in-depth interactions that colonists have, perplexing crisis, and a never-ending game mode that results in many (not everyone; some people are very diligent about their time management, as has been pointed out recently) staying up until the early morning to the chagrin of their families. Of course, we're discussing mods, as I'm aught to do; the beautiful, wonderfully wide world of mods that can perverse a developer's dream into something entirely different. \n \nRimWorld Royalty was a surprise DLC that released simultaneously with RimWorld patch 1.1, to the tune of $20. There was no prior warning it was coming, nor what it would entail; it merely wasn't, and then it was. This actually made a lot of fans rather pleased, as the DLC brought about a wide assortment of abilities and new in-game mechanics that tied in pleasantly with RimWorld patch 1.1. The reception was admittedly a curious foray into positive developer\/fan relationships; if Electronic Arts, or Ubisoft, were to release a surprise expansion after they claimed no DLCs were planned, we'd likely be looking at yet another Guinness World Record for the new most downvoted comment in Reddit history. \n \nYet this was brought about by Ludeon Studios, and it's difficult to say they've been anything but forthcoming and honest with their fans and backers since the game entered Kickstarter's crowdfunding realm as Eclipse Colony on October 17, 2018. \n \nhttps:\/\/twitter.com\/Kinas_Ten\/status\/1134511917815541760 \n \nAlong with the patch notes, Tynan Sylvestor, lead of Ludeon, stated that all patches will attempt to ensure maximum compatibility with mods henceforth, and is a point of note among the development team. Unfortunately, 1.1 and the Royalty expansion did break a lot of mods, chief among them Zetrith's Multiplayer. \n \nZetrith's Multiplayer allowed multiple players to interact in a cooperative form with the same colony at once, with their cursors being visible to each other. It allowed for strategy and planning, along with multitasking when everything went sour (as it often does on a desolate planet). It allowed players to run two colonies side by side to each other, passing resources and colonists when the need arose, and it did so far better than Prison Architect could with an entire studio dedicated to making multiplayer work. \n \nhttps:\/\/twitter.com\/nextshine\/status\/1107228193621045249 \n \nUnfortunately, there still hasn't been any update for Zetrith's Multiplayer to work with the newest additions, and a Discord announcement states that it's unlikely to be forthcoming anytime soon, if at all. Too much work, not enough time seems to once again be the chorus for another mod that seems to possibly be dead. It's worth noting, however, that Zetrith's Multiplayer still works on version 1.0, allowing everyone to experience the joy that is fighting over the singular competent pawn amongst the colonists. \n \nIf you've got the chops yourself, Zetrith's Multiplayer team is looking for a couple of well-versed developers to help bring the mod back to a playable status; you can opt-in over on their Discord channel. Until then, however, it looks like we're all stuck doing precisely what the church warned us against: playing with ourselves.