EA is in a bit of a funk as of late. Their recent AAA published title, Anthem, has received a ton of backlash right out of the gate. Many have been upset with its lack of story development, but more importantly, its lack of custom suit options.\r\n\r\nThe news gets even worse for EA staff, as the company has decided let go 350 employees. That\u2019s around 4% of Electronic Arts\u2019 entire workforce. We\u2019ve seen similar cuts like thus from other gaming companies, such as Activision Blizzard.\r\n\r\nThis unfortunate news came from CEO of the company, Andrew Wilson. He made an official statement on EA\u2019s news website. He remarked, \u2018\u2019This is a difficult day. These are important but very hard decisions, and we do not take them lightly. We are friends and colleagues at EA, we appreciate and value everyone\u2019s contributions, and we are doing everything we can to ensure we are looking after our people to help them through this period to find their next opportunity.\u2019\u2019\r\n\r\nThis is sad news for those who\u2019ve worked so hard for EA over the years. These layoffs aren't just limited to the United States, either. Various departments in Japan and Russia have also been significantly reduced. You never want to see huge layoffs like this as a gaming fan.\r\n\r\nElectronic Arts has published some amazing games over the years, but recently, they seem to be missing the mark. Their CEO has noted this in the past. The gaming climate is constantly evolving, and apparently, these cuts are needed to propel EA into the future.\r\n\r\nHopefully, those affected by these cuts are supported during this difficult time. It appears Electronic Arts is doing the right thing in giving them resources for finding work elsewhere. Not everyone will be so lucky to land on their feet, but at least the company isn\u2019t leaving them completely out to dry.\r\n\r\nIf EA is to have success going forward, they need to seriously buckle down and fix some of their glaring issues. There are many to pick from, including forcing multiplayer as opposed to more story-driven games. They\u2019ve also made so much money at the expense of players, which is clear with their microtransactions. They\u2019ll need a huge transition if they hope to compete with other top publishers in this space.\r\n\r\nAt the end of the day, this is sad news for those losing their positions. Fortunately, the gaming community is full of support and positive influencers. It would be nice to see these individuals find successful careers elsewhere.