When <em>Darksiders 3<\/em> first came out, it received mixed reviews. Some enjoyed the simplified version of the game, featuring more combat and less platforming and looting. Others wanted it to be like the previous two titles, with more puzzles to change up the pace. It went on to receive a Metacritic score of 63%.\r\n\r\nDespite its lukewarm reception, THQ Nordic claims it matched sales expectations. According to a recent financial report, the game made enough to match what was spent on investments and marketing. It\u2019s clear that the <em>Darksiders<\/em> games still have some sales power behind them.\r\n\r\nThis is exceptional news if you\u2019re a fan of the series. It\u2019s not surprising either why the third entry did so well in terms of sales. This third-person action game is filled with a lot of difficult bosses. They\u2019re a challenge even for the most hard-core fans of the <em>Darksiders<\/em> series.\r\n\r\nAfter hours of success, you\u2019ll eventually run into a boss that takes many attempts to beat. This can be frustrating on the surface, but the payoff of winning and moving on to the next stage is worth the hours of frustration.\r\n\r\nThe game doesn\u2019t have a massive open-world environment to explore, and this is kind of refreshing to say the least. Most games today copy the same recipe: Players explore huge worlds and go on side-missions when not completing the main story. Darksiders 3 flips the script and puts more emphasis on combat and story cut-scenes.\r\n\r\nThe concept behind this third entry is just as intriguing as the titles that came before it. You take on the role of a Four Horseman. This time, you\u2019re Fury. She\u2019s the only female Horseman. Her voice-acting is nothing to write home about, but her combat skills more than make up for her lack of character development.\r\n\r\nWhere this game really shines is the strategy involved in the combat. You can\u2019t just button-mash your way through enemies. Instead, you\u2019re forced to study the behavior of different enemies and capitalize on their weak points. Different enemies require different combat strategies, and this keeps the game fresh for hours of play.\r\n\r\nAll in all, it\u2019s not hard to see why\u00a0<em>Darksiders 3<\/em> did so well. Its formula is basic. However, sometimes simple is all you need to captivate players with a story that\u2019s as iconic as the Four Horseman. Hopefully, THQ Nordic can keep making these games and keep improving on an already successful formula.