Cyberpunk 2077 Now Enables Climbing Of Buildings From The Outside And Other New Additions

Cyberpunk 2077 Now Enables Climbing Of Buildings From The Outside And Other New Additions
Credit: CD Projekt RED

Cyberpunk 2077 will allow the player-controlled protagonist ‘V’ to climb buildings from the outside in certain scenarios.

Senior Level Designer of Cyberpunk 2077, Miles Tost conducted a German-language interview with NightCitylife, which was recently translated into English by Reddit user Moraez.

In the interview, Tost revealed that V would be able to climb buildings from the outside, but it won’t be generic as it will only be possible within specific contexts.

Here’s an excerpt of the interview:

When we’re talking about agility and skyscrapers: Is V able to climb facades from the outside, like Spiderman or King Kong?

Yes, V can climb up skyscrapers, and we try to connect this with a proper context, for example, in a quest or side activity. But while climbing, you won’t look like King Kong or Spiderman, more like… V.

Coincidentally, Miles Tost compared it with Mirror’s Edge apt; this means building scaling won’t be a one-off thing.

The reason why I was asking is, that I believe, that we will move on roofs more often in Cyberpunk 2077, similar to the game Mirrors Edge possibly. There was vertically an important part of the game, but we have mostly seen scenes from the ground so far.

The comparison isn’t that bad, and as V, you will be able to get in dizzying heights.

Also, Miles Toast spoke on the Cyberpunk 2077 world scale, pinpointing how comparing with The Witcher 3 world is tough because ‘V’ has increased movement and driving options.

On the other hand, V is way faster, significantly more mobile, and has access to more driving possibilities than Roach. That changes the scaling of the world. When I ride on Roach for 10 seconds, then that is a different distance than when I’m driving straight forwards for 10 seconds with a car.

That is palpable when we sit together with the quest designers, and we want to make a drive-filling dialogue with Jackie. You have to expand things in the game accordingly.

That is why it’s hard for us to ask for the world size or comparison with The Witcher 3. It is already hard to compare because the metric is different.

When you – purely hypothetical – place a Street from Cyberpunk into Novigrad, that street would be easily two blocks wide, and a car has a different turning cicly than a horse.

Cyberpunk 2077 will launch on November 19th, 2020 on PlayStation 4, Xbox One, and PC.

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