Assassin’s Creed Infinity, Rayman’s Arrival In Mario, And More Announcements Were Made By Ubisoft Forward

Assassin’s Creed Infinity, Rayman’s Arrival In Mario, And More Announcements Were Made By Ubisoft Forward
Credit: gamer

In addition to information on Mario + Rabbids Sparks of Hope and Skull & Bones, a fresh Ubisoft Forward has finally been released, and it provided us a little peek at what Assassin’s Creed may hold in store.

The biggest news from the most recent Ubisoft Forward is collected here, including information about Assassin’s Creed Infinity and its first game, which will take players to feudal Japan, the official announcement of Assassin’s Creed Mirage, and the announcement that Trackmania will be coming to consoles.

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The Assassin’s Creed franchise’s future has been formally announced by Ubisoft as Assassin’s Creed Infinity, a new platform, and hub. Additionally, Ubisoft revealed that the first two games for the system – one that would depict the life of a Shinobi in feudal Japan and both films were directed by Clint Hocking, who also oversaw Watch Dogs: Legion.
Assassin’s Creed Infinity is not a game in and of itself; rather, it is a hub from which players can discover and enter subsequent games, starting with the feudal Japan-themed Assassin’s Creed Codename Red. It was reported that the second game, Assassin’s Creed Codename Hex, will be “a completely different style of Assassin’s Creed game” and might include witchcraft, though little else was made known about it.

Ubisoft announced that Assassin’s Creed multiplayer would return in some capacity in addition to the single-player games, though it indicated specifics would be revealed later.

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It was revealed that Assassin’s Creed Mirage will occur in Baghdad, twenty years before the events of Assassin’s Creed Valhalla, at today’s Ubisoft Forward, following its major unveiling last week. Basim Ibn Ishaq will play the lead role, and it is intended to be a contemporary interpretation of the original gameplay design for the first Assassin’s Creed game.

Stealth, parkour, and assassinations were the three design pillars that the Ubisoft Bordeaux team concentrated on during the game’s development.

 

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