League of Legends is home to nearly 150 champions that players can choose to try out, grind gameplay on, and even master if they find themselves particularly enjoying a specific playstyle.\r\n\r\nCurrently, playing games on champions on Summoner\u2019s Rift, Howling Abyss, and Twisted Treeline (until it retires later this year) offer Mastery Points. Winning earns more than losing, and all points collect for each champion.\r\n\r\nPlayers can reach Mastery Levels for each champion \u2013 with levels 1-5 based on points alone. After Level 5, points will continue to be added; however, Mastery Level 6 and 7 are obtainable by earning the max grade (S) in a game with a champion a set number of times. This, combined with blue essence or the right champion shard, unlocks higher levels.\r\n\r\nWhile this progression system does give players room to reach achievements and feel like they\u2019re making good progress with individual champions, once Level 7 is achieved, it\u2019s merely grinding for more points after that \u2013 which gets to feel repetitive and sort of underwhelming.\r\n\r\nRecognizing that one of the largest game addition requests from players is to add \u201cchampion-based achievements\u201d prompted Riot to start working on a new system revolving around Eternals.\r\n\r\nAccording to a recent FAQ, \u201cEternals are new, champion-based achievements that let you prove your Mastery and stunt on your opponents. Track your per-game personal bests and rack up lifetime milestones for things like hooks hit, dunks dunked, and more.\u201d\r\n\r\nBetween the FAQ and the \/dev blog post exploring the background behind Eternals, it's safe to conclude that this new feature will bring a lot of opportunities for players to unlock on an individual champion basis.\r\n\r\n[embed]https:\/\/twitter.com\/RiotL4T3NCY\/status\/1161359696940265472[\/embed]\r\n\r\nEternals will be available for purchase through RP \u2013 an in-game currency only obtainable through money purchase. Players can buy them in sets of 3, which can then be applied to specific champions.\r\n\r\nThe basis of Eternals is to give players more ways to progress with champions, with unlockable achievements revolving around general requirements as well as individual achievements \u2013 such as Riot\u2019s example of \u201cSylas\u2019s \u2018Stop Hitting Yourself,\u2019 an Eternal which tracks how many times Sylas kills an enemy with their own ultimate.\u201d\r\n\r\nRiot shared six different Eternal categories \u2013 The Warden, The Protector, The Empress, The Guide, The Warrior, and The Trickster \u2013 which categorize different champions based on their abilities and purposes and are represented by color-coordinated statues.\r\n\r\nSo, what exactly do Eternals do for players other than giving more incentive to grind out games on their favorite champions?\r\n\r\nEternals unlock unique ways to show off a player\u2019s skills in-game, such as by adding flair to Mastery Emotes and representing player achievements for their specific champion both in-game and afterward.\r\n\r\nSince Eternals will follow their own five-tier progression system, as well as a stage afterward called \u2018Rekindling\u2019 which will allow players to continue tracking stats at a steadier rate than the initial climb, there\u2019s a lot of room for growth with this new feature.\r\n\r\nAccording to the Eternals FAQ, they will be debuting on the PBE on August 14th and should be available on live servers in Patch 9.17.