When it comes to VR headsets, consumers are no longer just settling on the novelty.\u00a0According to the report, VR headset revenues dropped from $1.9 billion in 2017 to $1.8 billion last year. In terms of the actual number of headsets, total shipments plummeted to just 15 million units from 31 million in 2017.\r\n\r\nThat might seem like the market is shrinking, but it doesn\u2019t tell the whole story.\r\n\r\nStrategy Analytics exec David MacQueen said that budget VR headsets were severely affected by the market shift. So most of the revenue decline is reflected in the sales of Samsung Gear VR, Google Cardboard, and Google Daydream.\r\n\r\nWhat they noticed was that those who tried the novel VR experience naturally wanted more. And cardboard headsets no longer provide the kind of experience they crave.\r\n\r\nIronically, the purpose of these VR starting kits caused their demise. For instance, Google\u2019s Daydream and Cardboard market foothold declined to 11% in 2018 from 21% in 2017.\r\n\r\nEarlier, the International Data Corporation gave a positive outlook of the AR\/VR industry.\r\n\r\nJitesh Ubrani, the IDC senior research analyst, said that the market is starting to gain a foothold toward sustainability. There\u2019s a combination of factors that contributes to growth. However, the main reasons are wider choices for headsets, the lesser price, and more content. He said that more developers are designing apps for AR\/VR beyond gaming.\r\n\r\nHigher-end headsets were the big winners last year, particularly those tethered to the console or PC. The only headset that is bucking the trend right now is the PlayStation VR, which continues to outpace both the Rift and Vive. With the news that the PSVR will be played on the PS5, the headpiece will continue to sell well.\r\n\r\nBut in May, Oculus <a href="https:\/\/happygamer.com\/the-oculus-quest-could-revolutionize-vr-headsets-going-forward-will-officially-release-on-may-21-11135\/">launched the Quest<\/a> that gives the user the freedom of movement unlike any other. It\u2019s completely untethered to any platform and as the number of titles gets higher, so will the number of customers.\r\n\r\n[embed]https:\/\/www.youtube.com\/watch?v=FmC4nDabAkw[\/embed]\r\n\r\nWith that trend, the accessory-class devices would be the first to go. This is why Samsung Gear VR sales plummeted by 58.6%.\r\n\r\nAnother projection from Juniper Research showed the robust VR industry. It forecast 2019 to be a banner year for the industry with 21 million units sold this year. But that\u2019s not even the best part.\r\n\r\nIn 2023, the total shipments sold will more than double with an estimated 54 million units shipped out.