A new report has claimed that Oculus Rift is slowly replacing the dominance of HTC Vive. This can be gleaned from the fact that developers are designing more titles for the Rift. \n \nThe AR\/VR Innovation Report from XRDC noted an obvious shift in the preferences of developers over the supported platforms. The survey asked over 900 professionals who are working in augmented reality and virtual reality, along with mixed reality. \n \nAR\/VR specialists are naturally drawn toward the Oculus Quest, which is billed as an all-in-one gaming device. What makes the headset innovative is that it’s not connected to a PC. In fact, it’s completely wireless, giving the user complete freedom of movement. \n \nThe Oculus Quest is gaining ground over the flagship Oculus Rift. Currently, 29% say they are developing for the Rift while 24% are working on Quest titles. Meanwhile, only 24% are working on apps or games for the HTC Vive. \n \n \n \nThat’s an amazing feat for the Oculus Quest since it was only launched on May 21, 2019. \n \nWhat makes the Oculus Quest attractive for developers is the price tag. For instance, the cheapest variant you can buy is $399. Compare that to the HTC Vive at $499. So you get a complete gaming headset for $100 less. \n \nThe respondents were also asked about their previous project, and 3 in 10 said it was for Oculus Rift. But at 29% for the HTC Vive, the difference is not that significant. What it suggests is that HTC’s position in the industry is threatened. The Oculus Rift and Oculus Quest seem to be getting most of the developers’ support going forward. \n \nFor instance, Oculus Quest only accounted for 12% of the previous projects for developers. Now, it’s up to 24%. \n \nThe survey doesn’t seem to cover the other headsets. Noticeably absent are the Sony PlayStation VR, Samsung Gear VR, Lenovo Mirage Solo, and the Oculus Go. \n \nThe Sony PSVR is interesting considering its market foothold. In Q3 of 2019, Sony sold 463,000 units compared to 300,000 for Oculus Rift, according to the report. During that same period, HTC Vive sold 230,000 units. \n \nCredit the popularity of the PS4 for the continued strong sales of the PlayStation VR. It can’t be denied that the market trend is leaning toward standalone headsets, which grew 20% of the market. \n \nNevertheless, HTC Vive needs to go back to the drawing board if it hopes to catch up with Oculus.