Here’s the feel-good story of the day: a brilliant 12-year-old named Rome Nardin has developed a video game for blind children. The game is called Please Listen, and it was created by the child with a heart of gold! \n \nhttps:\/\/www.facebook.com\/abc13Houston\/posts\/10157562680774342 \n \nNardin himself has suffered from hearing loss since he was a baby, and didn’t learn to talk until he was 3. This was a motivating factor for him to make this game because he knows what it’s like to be left out. \n \nWhen it comes to video games, people with visual impairments are usually affected the most. People with hearing loss are subject to a lot of disadvantages in the games. However, at the least, there are typically subtitles that the player can utilize. \n \nBlind and visually impaired people can’t see what’s going on in the game, so Nardin created a game that helps out with that. For a science fair project, he developed, coded, and narrated the video game. \n \nThe actual gameplay of Please Listen is a platformer-style, where the gamer operates a smiling box as the maneuver it through obstacles. \n \nHis mom Amy has been impressed by the whole project, but the thing that she’s proudest of is that her son narrated the entire video game. \n \nA significant component to the game is the narration of Nardin. As the visually impaired gamer makes their way through the level, Nardin is continuously motivating them and letting them know how the progression is going. \n \nFor example, if a player hops over an obstacle gets to the other side, Nardin will congratulate the players and let them know they’ve made it over. \n \nHow did Nardin know the gameplay would work for blind people? Well, he tested it by closing his eyes, of course! The voice-over directions are good enough for him to navigate through the levels without getting completely caught up. \n \nThe sole fact that a 12-year-old designed a game from scratch is fantastic in itself and is a testament to the technologically adept generation coming up. \n \nBut, the beautiful part of the whole thing is Nardin’s intentions. He used his real-life experience of being a gamer, as well as feeling excluded from certain things, and his inherent ingenuity to create something that has a lot of meaning. \n \nHopefully, his story gains traction, and a gaming developer decides to buy Nardin’s idea! \n \nThis story was first reported by ABC Action News AFTS Tampa Bay.