Tales of Maj'Eyal is probably the best roguelike you've never heard of; residing out in the deepest corners of the Steam store, reserved for both impeccable gems and horrendous asset-flips by unknown developers, with rubble and precious gems side-by-side as an unfortunate side-effect of Steam's ever-changing algorithms. Very few undiscovered gems can actually stand next to Tales of Mej'Eyal in terms of cult-like status, obscene replayability, and staggering depth. \n \nTales of Maj'Eyal is a roguelike RPG that hearkens back to the old days of punishing dungeon crawling with a staggering amount of tactical depth for every class and race available for play. Offered for free on Tales of Maj'Eyal website, players can also purchase the game for a low price to encourage the developer to continue his project of passion that has been running since 2012. Ever the hard worker, the French developer 'DarkGod' has just released the newest content update, titled 'A Late Delivery From Avalon' for Tales of Maj'Eyal. \n \nhttps:\/\/twitter.com\/darkgodone\/status\/1187441925860843522 \n \nThe newest update brings a hefty update to all three expansions of the cult-classic; Ashes of Urh'Rok, Embers of Rage, and a huge update to the most recently released expansion, Forbidden Cults. These updates include everything from minor tweaking of values to complete revisions of enemies adventurers will find across the lands, with a large coupling of items, armor, artifacts, and dungeons. \n \nPerhaps the greatest addition to Tales of Maj'Eyal would be the inclusion of microtransactions. A word that makes most seasoned gamers draw back from any title, microtransactions have been the downfall of a plethora of games, and consumers rightly tend to shy away from them. \n \nYet these microtransactions appear to be handled well by the developer 'DarkGod', as he keeps a keen eye on precisely what these microtransactions offer. Thankfully, there is zero way to make the brutal roguelike any easier, and mostly offers cosmetic changes to your hero as a way to continue to fund development. \n \nAlthough that isn't the only thing that can be purchased; NetCore Games also goes in the complete opposite direction of the afeared 'Pay To Win' microtransaction strategy, to the point that they have a 'Pay To Die' system. \n \nIf players simply don't like the way that their current character is developing or your character has simply become too strong, gamers can pay a fee to summon horrible 'god-level' abominations to erase the character from existence via a 'guaranteed death' event. \n \nWith Tales of Maj'Eyal rather soft transaction structure, to the point that the base game itself is free to play infinitely, DarkGod is adamant that this is only to help continue funding for the beautiful roguelike; with his history, I'm more than ready to believe him.