Parkitect Launches Both 1.5 Along With Offering New DLC Called ‘Taste of Adventure’

Parkitect Launches Both 1.5 Along With Offering New DLC Called ‘Taste of Adventure’
Credit: Parkitect via YouTube

The cute isometric 3D theme park simulator Parkitect released late November of 2018, finding itself further along the veins of the classic hit Roller Coaster Tycoon 2 than the alternative, Planet Coaster.  While both absolutely have their own nuances and merits, Parkitect features a bit less of micromanaging theme-enhancing parts for your coasters, and more resource management for your shops and stores.

Routing resources to your various park behind the scenes and keeping your staff areas away from the public eye are small yet vital parts to building the dream theme park in Parkitect, and are also elements not found in other current theme park simulators.

Some fans of the genre have noted that Parkitect does not, as yet, contain functionality to auto-complete in-progress custom coasters, making finishing them a bit of a headache if you’re a tile off when all has been said and done.  Also, in direct comparison to Planet Coaster, parks seem less crowded and popular, even when your metrics argue otherwise.

While Planet Coaster has multiple DLC’s, being the older title, this is Parkitect’s first foray into the world of additional content, and it seems like a solid journey at that.

Parkitect – Taste of Adventure brings about an adorable Candy Land-like theme, replete with gumdrop towers, fondue fountains, cotton candy trees, and pink tiered cakelike castles.  Included with the Candy Land is four new types of coasters you can build, with vertical spinning coaster, spinning coaster, inverting spinning coaster, and inverted wooden coaster.

Additionally, Parkitect – Taste of Adventure has the adventure theme parts unlocked; hosting Egyptian-like arches, golden decor, and dazzling columns.  The newest DLC pack frankly seems to contain far more Candy Land-like props, with very few new props fitting an adventure theme reminiscent of Indiana Jones.

Yet for its first DLC, Parkitect has a strong showing.  A primary complaint of Planet Coaster was that their game didn’t hold many varieties of objects, and the DLC came early and often, typically not holding as much as one would like.  Parkitect has clearly exceeded in this regard, bringing a wide repertoire of objects for gamers to discover.

Along with the first DLC, Parkitect developers Texel Raptor also has updated the game to version 1.5, bringing in a host of new additions for absolutely free.  Smaller additions, such as being able to customize the color of water and randomizing color palettes are interlocked with larger design options.  New marketing campaigns allow you to offer free park entry, or free ride vouchers, to entice the population to visit your empire of fun.  Custom images can now be offered as in-game signage, along with mod support for signs.

Finally, staff can now have overlapping areas of responsibility, allowing you to ensure certain high-traffic areas stay as pristine as you’ve envisioned.

For the first DLC, Parkitect has knocked it out of the theme park; gamers are interested to see what is in store for the park simulator in the future.