Death Stranding PC will be the next title to support NVIDIA’s Deep Learning Super-Sampling 2.0 technique, based on a recent report leaked by ‘PCMASTERRACE’—the Latin American website. However, the article has now been taken down, apparently at the bidding of NVIDIA. \n \nBut you see the internet keeps records! \n \nSpeaking of which, here are some details about the leak: \nAmong the highlights is the long-awaited Death Stranding, a title that unfolds a grim post-apocalyptic future, devised by the creator of the Metal Gear series, Hideo Kojima. The game explores a society that seeks to reconnect and features the performances of actors like Norman Reedus, in addition to being able to enjoy even more beautiful landscapes on PC, thanks to NVIDIA's DLSS 2.0 technology. \n \nPC gamers can finally enjoy this award-winning work by legendary game maker Hideo Kojima on reconnecting a lost society and harnessing GeForce GPUs' power to run at 60 FPS. The PC version is also compatible with NVIDIA DLSS to improve visual quality, offer more frames per second, and play the game on ultra-wide screens, along with the new photographic mode. \n \n \nInterestingly, the same engine used to create Death Stranding, 'Decima Engine,' is what is used by Guerrilla Games for Horizon Zero Dawn which is soon to launch on PC. \n \nNot only that… \n \nSony’s partnership with AMD on the PC launch of Horizon Zero Dawn, confirms NVIDIA’s DLSS 2.0 support for that game as well. \n \nWith that said, there seems to be more news about this new cinematic game. Speaking with the Japanese website, ‘GameSpark,' Kojima Productions developers Akiyoshi Saito and Ukio Sakamoto confirmed that there wouldn’t be any communication with PlayStation 4 players through the game's deviant features. The point; each platform will be independent of the other. \n \nWe also learned that the story of Death Stranding influenced the Half-Life crossover to an extent with Valve’s collaboration. \n \nHere’s what the top-guns at Kojima Productions had to say: \nWhen I visited Valve before Kojipro, a story was raised saying, "If we could collaborate in the future." As Kojima Productions, we value collaboration and relationships among developers so that we will consider it positively. Of course, the most important thing is to provide surprises and surprises to all users so that they can enjoy themselves. This collaboration with "Half-Life" was planned and implemented as an Easter egg, but I am surprised and delighted with the great response. Also, I would like to announce the details of future collaboration plans again, so please wait for a while. \nDeath Stranding launches on July 14th for PC.