Being right typically doesn't make you a popular figure, and being popular typically doesn't make you right. \n \nSo as we weathered the inordinate amount of vitriol directed towards us for stating that many were already concluding that the upcoming Marvel's Avengers would be 'forgotten in a week', we were absolutely open to the idea that somehow the 'games as a service' platform that publishers have been eagerly eyeing for years as a means to consistently churn money would surprise everyone. \n \nIt hasn't, and the level of surprise from critics is admittedly low. \n \nMarvel's Avengers released earlier this month on September 4, 2020, meaning that we're currently less than a month away from its launch date. In spite of this, statistics for PC show that the title has flatlined at an impressively quick rate. \n \n \n \nAs of writing, Marvel's Avengers all-time population peak on Steam was 28,145 on launch, which has quickly trickled down into a population of roughly 3K a day. \n \nhttps:\/\/twitter.com\/PlayAvengers\/status\/1311017908500221952 \n \nFor comparison, Human Fall Flat consistently beats that (even before the recent release of the Golf level and the skin competition) by boasting a standard daily peek of roughly 7K. To say that things are looking dire would be an understatement. \n \nConsidering that there were ample warnings from critics well in advance of the title actually releasing brings a level of preposterousness wrought by pride and ignorance from two massive developers that, frankly speaking, should have been able to offer more. \n \n \n \nEven the massive patch that boasted to fix 1,000 issues couldn't help the repetitive gameplay and bullet-sponge enemies that simply become exhausting to play as there simply isn't enough variety in the core gameplay loop to keep even the most fastidious Marvel fans active. \n \nThere's a lesson somewhere in this mire regarding focusing on a game instead of catering to every willing advertiser with a pulse and a bank account, but it's lost somewhere between faceless enemy 14,149 and enemy 14,150. \n \nUnfortunately, while it's simple to preen our own feathers for offering the warning call well in advance prior to release, frankly echoed throughout many outlets, it's also frustrating that Square Enix and Crystal Dynamics came together with near-infinite cash and licenses and failed to come up with a competent offering that allowed fans to live out their dreams with friends, playing the roles of superheroes set against an international backdrop. \n \nThere's still hope for the Marvel's Avengers in the future, but it admittedly isn't looking fantastic regarding an outlook at the moment. If it's any solace, it wouldn't be the first title to be withdrawn and brought back to the drawing board after a deafening silence, but with the number of advertisers in play here, it isn't likely.