Somehow, even after CD Projekt Red released Cyberpunk 2077 after years of waiting, the title manages to hold a great deal of interest in headlines.
Yet while the former headlines were concerned with delays and what-ifs, speculation and general anticipation swelling from users excited to step into CDPR’s next grand fantasy adventure, post-launch headlines have taken a decided turn towards the negative.
Cyberpunk 2077 did release, and it did so in a frankly controversial state, at best; bugs are running rampant within the title, and they are far less amusing than Roach getting stuck on top of a house.
Main quests cannot be completed as NPCs get stuck inside warehouses, resulting in players replaying lengthy segments and boss-battles in the hope that the triggers will operate as expected, weapons bug out, UI elements get stuck on the screen until the title is fully restarted, and it’s overall likely a buggier experience than ARK: Survival Evolved has ever been.
This, however, is just for the PC version, that next-gen consoles are sharing the bugs with. The modern-generation of consoles offers a far worse experience, even if you glue the rose-colored glasses to your eyesockets.
Crashing consoles, egregious pop-in that surprises players in the worst way possible, textures simply not loading; it’s safe to say that the title barely runs on the PlayStation 4 and Xbox One, if at all, and that’s on top of all the bugs that are being reported from PC.
OpenCritic viewed it to be controversial enough that it merited its own warning on their page, informing consumers that the title plays far differently on the current generation of consoles, and not in the most pleasant way.
An interesting conversation then occurred, where users noted other horrendous launch experiences, and whether or not those received a similar warning. You can throw a dart at a board of Electronic Arts launches for the past year and manage to land on a rough patch.
Yet CD Projekt Red seems to have known that the modern generation of consoles was going to be particularly rough; hence, why they didn’t include those copies for journalists and outlets to review. Thus, many are alleging that CDPR intentionally played daft regarding how poorly the consoles would work.
This is a particularly rough blow to CD Projekt Red that, frankly, many are struggling to understand the reasoning behind these practices, as it seems to scorn the goodwill that CDPR has generated after a decade of hard work and perseverance.
Frankly, the entirety of the incident seems short-sighted and altogether disappointing. Here’s hoping that CDPR can figure out a way to regain its reputation.