The first patch of Season 10 went live yesterday.\r\n\r\nIt features a new trait, two new champions, three new items, and several adjustments to champions, and traits.\r\n\r\n[embed]https:\/\/twitter.com\/TFT\/status\/1214623978242727936[\/embed]\r\n\r\n<strong>New Champions<\/strong>\r\n\r\nTraits: Lunar (2): Every 7 seconds, your team gains 15% Critical Strike Chance, 15% Critical Strike Damage, and 10% Spell Power. (Stacks up to 4 times)\r\n\r\n1) Leona \u2013 Tier 1, Warden, Ability: Lunar Barrier -Leona reduces all damage done to her by 40\/90\/140 for 5 seconds.\r\n\r\n2) Karma \u2013 Tier 3, Mystic, Ability: Inspire - At the start of combat, Karma tethers to her closest ally. Karma shields the tethered ally (or a random one if the tether is dead) for 5 seconds, absorbing the next 250\/400\/800 damage. While the shield holds, the ally receives 60\/70\/80% bonus Attack Speed.\r\n\r\nThe Leona\/Karma duo is an excellent addition to the game. Leona\u2019s ability will allow her to soak a lot of damage and allow her teammates to dish out a lot of damage, while Karma combined with a hyper carry will be insane in certain comps.\r\n\r\n<strong>New Little Legends<\/strong>\r\n\r\n1) Flutterbug - Wants to take over the world -- and eat all the yummiest things in it. But, he\u2019s very small. He often has to hide under things in order to not get squashed. While he hides, he machinates on his complex plans.\r\n\r\n2) Craggle - An adorable statue carved from the finest Demacian petricite (anti-magic stone). He has a soft spot for the vulnerable creatures of the world, and tries to protect them with every ounce of his strength as if he was a giant colossus -- even if he is still growing.\r\n\r\n3) Tocker - Tocker is constantly tinkering with things to make them better, even on his own body! (His left wing is always a bit squeaky). He loves meeting new people and learning about the world through his enormous blue eyes.\r\n\r\n<strong>Items<\/strong>\r\n\r\n1) Last Whisper \u2013 sparring gloves+recurve bow, critical hits reduce armor by 90%. Great anti-tank item, with the resurgence of tanky champions with insane tanky stats, this will allow hyper carry to do their job effectively.\r\n\r\n2) Titan\u2019s Resolve \u2013 chain vest+recurve bow, When the wearer is hit or inflicts a critical strike, they gain a 2% stacking damage bonus, up to 100%. At 50 stacks, the wearer gains 25 Armor and MR; and increases in size. The replacement for Phantom Dancer is much weaker against assasins, unsure how it will pan out in practice.\r\n\r\n3) Bramble Vest -2x Chain Vest, Negates bonus damage from incoming critical hits. On being hit by a Basic Attack, deal 80\/120\/160 magic damage to all nearby enemies (once every 1 second maximum). The anti-assassin\/hyper carry item. It will be great on tanky champions.\r\n\r\nThere were more items, but these are the best items, which will most likely shape the meta and will see a play.\r\n\r\n<strong>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Traits<\/strong>\r\n\r\n1) Druid Health Regen: 40 \u21d2 45, slight buff to give them more tankiness.\r\n\r\n2) Light Attack Speed Bonus: 15%\/25%\/35% \u21d2 15%\/35%\/55%, great buff mid\/late game since they\u2019ve been underperforming.\r\n\r\n3) Ocean Mana Regen (per 4 seconds): 15\/30\/60 \u21d2 10\/30\/60, slight warranted nerf due to being oppressive early on.\r\n\r\n4) Shadow Bonus Damage: 60%\/140% \u21d2 65%\/150%, small buff, might shake the meta a bit and make them more pickable.\r\n\r\nThe biggest take away of the patch is the new\/reworked items, which will shake the meta since everyone has settled with those items since the inception of Teamfight Tactics. While some are more welcome than others, all of them will have an impact on some games.\r\n\r\nIt is great to see Riot Games dealing with oppressive stuff faster in Teamfight Tactics than compared to League of Legends, hopefully, the trend continues.