We've noted a few times in the past an indie title from Blackbird Interactive called Hardspace: Shipbreaker from its entrance into Steam's Early Access program to the long-awaited inclusion of a free-mode that doesn't offer arbitrary oxygen limits and a shift timer that limits how much you can break apart from a ship. \n \nThe premise is simple enough for those that readily understand how some industries, such as coal mines, operate; you finally get hired by LYNX corporation, but that comes with a stipulation of a billion credit deficit that you'll need to work your way out of. \n \nShips (that you choose from a catalog that contains everything that you've unlocked) appear in the salvage yard, you take a few tools and are tasked with breaking it apart for credits, sending materials to specific locations for repurposing. \n \n \n \nThe zero-G gameplay can be disorienting at first, and during a salvage job, you'll find yourself baffled more than a few times regarding which way is actually up as you're snaking around small compartments between the metaphorical skeleton and skin of ships that grow in size, searching for means to snap apart various pieces for salvaging. \n \nWhen you remove the oxygen and timer, you're met with a delicious puzzle that offers a healthy bit of fear; a wrong move can result in volatile materials exploding, sending your character hurtling towards the incinerator with nary a means of stopping the sheer velocity. \n \n \n \n \n \nDepressurization is similarly a massive function that can spell doom, sending chairs careening at high speeds into your face shield and cracking it, or launching the shipbreaker out of the airlock and into space. \n \n \n \nThe Halloween event saw 'Ghost Ships' being introduced, where interesting phenomena would cause various events to occur, such as depressurization, and random intervals. Shipbreakers need to clear alien matter to stop the seemingly paranormal experiences. It was an interesting idea that admittedly fell a bit flat, with shipbreakers needing to tediously remove the alien matter to stop constant depressurization that threatens to launch players. \n \nNot much spook considering the platform that was available. \n \nThis seems to repeat itself, curious executions on brilliant ideas, from a limited range of ships to some events becoming tedious, but this is mitigated by Blackbird Interactive having a clear and concise roadmap that outlines incoming development without locking themselves into promised dates. There are also occasional crashes that can occur when selecting new ships to begin salvage operations on. \n \nCurrently, the roadmap covers every point of concern that has been brought up by the community: an increased number of ships, more perks, and tools to explore that promise to make shipbreaking a bit easier as players progress, and over 40 hours of total gameplay in the future. \n \nWith tongue-in-cheek corporate dystopian humor, a new fascinating puzzler that readily challenges both planning and dexterity, you should absolutely be tracking Hardspace: Shipbreaker.