The independent gaming scene is alive and well, and the upcoming releases of 2020 are always ready to prove it. We just recently had the Independent Games Festival along with GDC 2020, naming off some of the monumental titles that we've seen recently.\r\n\r\nOne of the upcoming titles that gamers should look out for - especially those who enjoy RPGs - is DragonClaw Studios'\u00a0<em>TwilightStar: Heart of Eir<\/em>. We recently reported on the indie devs beginning a Kickstarter for their upcoming title, which you can check out here if you'd like to learn more.\r\n\r\nThe Kickstarter is coming before the game itself is, as one might expect. but one thing that was surprising is that DragonClaw Studios decided to take to Steam to release some patch notes to the title - despite it not being released until April.\r\n\r\n[embed]https:\/\/twitter.com\/TwS_HeartofEir\/status\/1241878662754062336?s=20[\/embed]\r\n\r\nEither way, whether you want to call it a patch or some finishing touches,\u00a0<em>TwilightStar: Heart of Eir<\/em> received a good chunk of improvements ahead of the release. This update was mostly to fix up the water and swimming systems in the game, but there's plenty more being affected. Here's a summary of the additions:\r\n<ul>\r\n \t<li>New "sky system," though they don't explain if they mean a skybox or weather<\/li>\r\n \t<li>Updated swimming, landscape, and languages<\/li>\r\n \t<li>Fixed naming issues in teleporting<\/li>\r\n \t<li>New options system<\/li>\r\n \t<li>Fixes to the collision and login issues, as well as floating animals and friendly fire problems<\/li>\r\n \t<li>Increased "world map encounters by 30%," though they don't explain if they mean frequency, difficulty, or something else<\/li>\r\n \t<li>Updated game over screen and main menu user interface, as well as adding user interface animations<\/li>\r\n \t<li>Fixes to first-person mode while holding a torch and companions being able to mount your horse<\/li>\r\n<\/ul>\r\nThe patch notes aren't quite clear, unfortunately, so it can be difficult to see the exact changes that the team implemented. The two that we pointed out above, world map encounters and sky system, don't really do much to let us know what exactly is being implemented.\r\n\r\nStill, it's great to see that the team has their eye on constantly improving and making changes where they feel there should be. With so many changes coming to the game before it's even been launched, one could expect the team to have a good eye on the needed changes once players start poking and prodding through the game.\r\n\r\nWith the indie scene flourishing, it's a great time to be a gamer. Independent gaming helps keep the gaming scene fresh instead of allowing the same handful of AAA companies to completely dominate it. If you want to help support the gaming scene, keep an eye on the upcoming titles, whether you're looking at\u00a0<em>TwilightStar<\/em> or something else.