Patch 7.23e notes have been released.\r\n\r\nThe latest patch brings considerable nerfs to all experience talents from all heroes. Instead of the experience talents, heroes will have another choice to pick from.\r\n\r\n[embed]https:\/\/twitter.com\/DOTA2\/status\/1205880908722495488[\/embed]\r\n\r\n<strong>General<\/strong>\r\n\r\nOutpost experience is now every ten minutes instead of every five. The two non-Roshan shrines have been removed; the initial delay increased from five to seven minutes. All experience talents removed.\r\n\r\n<strong>Heroes<\/strong>\r\n\r\nAbbadon \u2013 XP talent has been replaced with a talent for\u00a0 +10 to Strenght.\r\n\r\nBane \u2013 XP talent is now replaced with +20% to Magic Resistance.\r\n\r\nBeastmaster \u2013 XP talent replaced with flat +30 to Damage.\r\n\r\nBounty Hunter \u2013 XP talent has been replaced with +25 to Damage.\r\n\r\nDazzle \u2013 XP talent replaced with +2 to Mana Regeneration.\r\n\r\nDrow Ranger \u2013 Marksmanship agility bonus reduced early on from 35\/40\/45 to 28\/36\/44.\r\n\r\nJakiro \u2013 XP talent has been replaced with flat +350 to Health.\r\n\r\nKeeper of the Light \u2013 Experience talent has been replaced with +6% Spell Amplification.\r\n\r\nLegion Commander \u2013 XP talent replaced with +2 Mana Regen.\r\n\r\nOmniknight \u2013 Experience talent replaced with flat +30 movement speed.\r\n\r\nOracle \u2013 XP talent replaced with flat +15 Intelligence.\r\n\r\nPudge \u2013 XP talent has been replaced with +5 armor.\r\n\r\nShadow Demon \u2013 XP talent has been replaced with +100 Cast Range.\r\n\r\nShadow Shaman \u2013 XP talent has been replaced with +10% Spell Amp.\r\n\r\nSkywrath Mage \u2013 XP talent replaced with 8% Spell Lifesteal.\r\n\r\nSnapfire \u2013 Lil\u2019 shredder damage reduced by five damage per level. Mortimer's Kisses movement speed decreased from 25% to 15\/20\/25%.\r\n\r\nTechies \u2013 XP talent has been replaced with +25% Magic Resistance.\r\n\r\nTidehunter \u2013 XP talent replaced with flat +4 Mana Regen.\r\n\r\nTreant Protector \u2013 Strenght gain reduced by 0.4 from 4.1 to 3.7. Overgrowth DPS reduced by 25 from 100 to 75. Level 25 talent reduces AoE by 150 from 700 to 550.\r\n\r\nTusk \u2013 XP talent replaced with flat +10 Health Regen.\r\n\r\nUrsa \u2013 Strenght gain reduced from 3.1 to 2.8. Earthshock mana cost increased by ten from 75 to 85.\r\n\r\nVengeful Spirit \u2013 strength gain reduced by 0.2 from 2.6 to 2.4. Magic missile duration reduced by 0.1 per level.\r\n\r\nVisage \u2013 XP talent replaced with -3 Armor Corruption.\r\n\r\nVoid Spirit \u2013 strength gain reduced by 0.2 from 2.8 to 2.6. Base armor reduced by 1.\r\n\r\nWarlock \u2013 XP talent replaced with +10 Armor.\r\n\r\nWeaver \u2013 XP talent replaced with +8 Agility.\r\n\r\nZeus \u2013 XP talent replaced with +250 Health.\r\n\r\nThe removal of all experience talents has only one goal: to make games less snow bally and harder for heroes to level up. While the new talents look quite weak, hopefully, they are a placeholder for specific heroes' talents in the future.\r\n\r\nWithout experience talents, some champions will be unusable and will phase-out of the meta, such as Oracle, Warlock, Shaman, Weaver and Jakiro. As for the shrines, they were removed after a month in the game. Their intended goal was not reached. The community expects the generic Gold per Minute talents to be the next part of the rework of the game.\r\n\r\nWhile experience\/gold per minute talents are boring, they did allow for some champions to appear in the meta, while making use of them. Without these talents, some heroes will phase-out again and will never see the light of competitive play, unless buffed.\r\n\r\nThe current direction of the game is unclear, and patches are being released almost every day with significant changes to the game state. While some members of the community are enjoying the removal of these generic talents, others are disappointed that they allowed some less popular champions to shine.