Last month, Riot Games added a new game mode to their popular MOBA game, League of Legends, called Teamfight Tactics.\r\n\r\nThe auto-battler game mode throws eight players into an arena where they form teams to fight in rounds for victory.\r\n\r\nSince its release, TFT has already had one major update that introduced bug fixes, balance changes, a new champion, and the addition of ranked play \u2013 but there\u2019s still a lot of features missing that could improve and add to the game a lot.\r\n\r\nWhile many players can agree that this list is much longer than five, here\u2019s five things that Riot Games should consider adding to Teamfight Tactics ASAP:\r\n\r\n<strong>Match History<\/strong>\r\nAfter completing a League of Legends game on Summoner\u2019s Rift, Twisted Treeline, or Howling Abyss, players can access an overview of all of the match statistics from that game \u2013 so why isn\u2019t Teamfight Tactics the same way? TFT has a lot of details to consider when constructing a Match History, but it\u2019s not any more complicated than tracking exact gold income and who got First Blood on SR.\r\n\r\nWith so many factors involved in playing Teamfight Tactics, players should be able to look back at previous matches and see what they were up against, recall their team compositions, and be able to brag to friends when they happen to win three games in a row \u2013 with Match History proof to show for it.\r\n\r\n<strong>Highlighted Map<\/strong>\r\nThe TFT map is home to eight different arenas for each player as well as one middle ground where players choose champions from a carousel (more on that later). Players can look around at other people\u2019s arenas at any point during gameplay to get a feel for what their enemies are doing or how two enemies are battling it out.\r\n\r\nWhile this is an exciting feature and offers a lot of countering potential, it's kind of annoying that players have trouble finding their way back to their own arena afterward because the game doesn\u2019t highlight where players are on the map.\r\n\r\nThis is especially frustrating during the carousel round when a player is trying to remember what item they need, and then has to click through every arena to find their own \u2014 adding a highlighted map, or at least some type of indicator as to who\u2019s who could smooth things out.\r\n\r\n<strong>Fewer People at the Carousel<\/strong>\r\nDuring every stage of the game, players battle against each other, compete in a PvE round, and visit a carousel of rotating champions wielding items. Players are trapped in rings around the carousel and periodically let out based on where they fall on the leader board to grab a champion of their choice.\r\n\r\nWhile the set-up for the carousel is mostly functional, one issue some players have is with other players body-blocking them when they go to grab a champion. This results in a player catching the wrong champion or item and takes away from the strategical aspect of the game.\r\n\r\nBy either locking players back in their rings or sending them back to their own arenas once they\u2019ve grabbed a champion, it could make things easier for other players to avoid trolls sabotaging this trick.\r\n\r\n<strong>Camera Locking One Player<\/strong>\r\nCurrently, players can queue with up to seven other friends for normal TFT matches or two other friends for ranked play. When a player dies during the game, they have the option to continue watching or quit \u2013 and most people might choose the former if they\u2019re queued up with their buddies or want to watch an intense final round.\r\n\r\nA seriously annoying problem with this is that there\u2019s no way to lock the camera onto one player once this type of spectator mode begins. Instead, the player viewing must continually follow the player they want to watch around the map. Adding a way to stick to one player would make it infinitely easier to view the rest of a game play out.\r\n\r\n<strong>Mobile Version<\/strong>\r\nOkay, so, this one might be a little farther out than the rest, but most players can agree that TFT is the perfect opportunity for Riot Games to expand League of Legends into the mobile scene. Teamfight Tactics requires minimal interaction, with most actions in-game taking just a few clicks or drags of a mouse.\r\n\r\nTranslating this onto a mobile device or tablet would be fairly easy and wouldn\u2019t require too many adaptive changes to make it playable. In fact, it would translate so well that cross-platform compatibility doesn\u2019t sound out of the question.\r\n\r\nRiot Games has previously denied that they would be turning League of Legends into a mobile game and focused their sights elsewhere, but TFT would have a much easier time transitioning to the platform. This would also drastically increase the Teamfight Tactics player base and could be an excellent investment for Riot.\r\n\r\nOverall, Teamfight Tactics has added a lot of great things to make the game mode more well-rounded, but it still has a long way to go to find the perfect balance.\r\n\r\nHopefully, players will see some of these features and more added in future patches.