Console gamers frequently get the short end of the stick when it comes to simulation games. It makes sense because PC controls are simply much more suited to the type of gameplay the genre offers, but it's still a bummer for sim fans. Fortunately, Frontier Developments have no intention of leaving controller-wielding, couch-surfing console gamers out in the cold.\r\n\r\n<em>Planet Coaster: Console Edition<\/em> will hit consoles, namely Playstation 4 and Xbox One, sometime in 2020. This is pure speculation, but considering that a lot of 2020 releases are lining up to be Playstation 5 and Xbox Project Scarlett launch titles, the fact that <em>Planet Coaster: Console Edition<\/em> is headed for current generation consoles could indicate a release earlier in the year rather than later.\r\n\r\nhttps:\/\/www.youtube.com\/watch?v=gtoqcoZx1JQ&feature=emb_title\r\n\r\n<em>Planet Coaster<\/em>, the spiritual successor to the <em>RollerCoaster Tycoon<\/em> series, was released in November of 2016 to critical and commercial success, moving over 400,000 copies in the first month of its release. Despite being released at pretty much the tail end of the year, it still managed to make it onto Steam's "Top 100 Best Sellers of 2016" list.\r\n\r\nIf you've never played <em>Planet Coaster<\/em> or one of the <em>Rollercoaster Tycoon<\/em> titles, it's pretty straightforward. Like most sim games, you're in charge of building and running your own facility (be it a hospital, zoo, etc.). The added fun of Planet Coaster is the ability to build custom rollercoasters and ride them from a first-person perspective.\r\n\r\nAccording to Frontier, the console version of the game will offer "all of the depth, strategy, and customization" that the PC version offers. Time will tell if Frontier plans to incorporate all of the DLC that came after the PC release, but if not, the console versions will more than likely get some DLC all their own.\r\n\r\nPC players received DLC both in the form of new, themed attractions (<em>Ghostbusters<\/em> and <em>Back to the Future<\/em>, to name two) and also content that expanded gameplay and added new features, like allowing players to import their own custom 3D models into the game.\r\n\r\nThe developers have their work cut out for them. Sim games play so unlike any other genre and, as mentioned earlier, they seem perfectly suited to mouse and keyboard controls. Finding a way to incorporate all of those controls to a single controller is no easy task, so it's good that Frontier have been taking their time porting the game over.