The multifaceted platform open-source PlayStation 3 emulator RPCS3 is continually receiving updates more than nine years after its first launch. While the titles that the RPCS3 emulator does not support are many, the developers responsible for the platform's maintenance continue to upgrade some PS3-exclusive titles. \n \nHowever, these titles haven't made its way to newer consoles yet. \n \nNevertheless, playing Demon’s Souls’ online multiplayer is a great way to pass some time while waiting for Sony and Bluepoint to launch the anticipated Demon’s Souls remake on next-gen console; PlayStation 5. \n \nSurprisingly, only two games work for the online multiplayer build for RPCS3 currently, which are Bomberman Ultra and Demon’s Souls. \n \nHere’s a preview via PSN Emulation: \n \n \n \nHere are the excerpts of developer notes for the RPCS3: \nNo, your eyes aren't deceiving you! Over the past year, developer GalCiv has been working on a private PSN server replacement called RPCN. This is a free and open-source private server that can act as PSN, written in Rust. \n \nThis server code, along with the hefty amount of improvements made to RPCS3, enables users to play in multiplayer and co-op modes in games that don't require a custom server in addition to PSN or already have one. One such example for the latter would be Demon's Souls, which now fully works in multiplayer with RPCN as the private PSN server and DeSSE (by ymgve) as the private DeS custom server, with every feature intact. \n \nIt should be noted that RPCN is far from being finished yet, so only a very small number of games work. In our current testing, Bomberman Ultra and Demon's Souls are the only ones that work reliably, but hopefully, the community will discover others that work well too! \n \nSee the pull request for this feature to determine how to configure RPCS3 to connect to RPCN: \n \nCurrently, online play requires a preview build available by visiting the official website of azure under the section of nekotekina. \nIf you'd like to self-host an instance of RPCN, the server code is available here: \nIf you would like to be among the few to try it out, you can visit the RPCS3 official website. Also, it’s good you know the specs that would guarantee smooth gameplay. \n \nHere’s what you’ll need: \n• 64-bit processor \n• 8 GB of RAM – at least \n• A recent AMD or NVIDIA Vulkan-compatible GPU—this would aid in emulating the cell processor-based PS3. \n \nYou can also check the quick-start guide for further details.