It's finally time, a week into 2021 and we have our first bit of relief coming from Cpacom as the Monster Hunter franchise is getting ready to pull back the curtain on what everyone should be expecting as they move forwards. \n \nMonster Hunter: World managed to blow previous iterations out of the water in terms of how widely spread and well-received the title was, thanks in no small part to the title being available on multiple platforms that finally included the PC which offered breath-taking graphics and mechanics, although admittedly with its fair share of bumps along the way. \n \nit's difficult to forget the frustrating release of Monster Hunter World: Iceborne that finally made its way to the PC, well after consoles were offered preferential treatment, that came coupled with an anti-cheat that caused the game to become mostly unplayable for months. \n \nFinally, Capcom worked their way out of the pit, however, and began continuing to develop and iterate content that fleshed out the world of Iceborne with throwbacks of classic monsters that have graced the franchise consistently across the past decade. \n \nToday, Capcom is expected to finally reveal what's next for the Monster Hunter franchise with the Monster Hunter Rise stream, which is slated to begin very soon on YouTube; you can watch the stream in its entirety by hitting the video below. \n \nhttps:\/\/www.youtube.com\/watch?v=iUmcU4LT_jg \n \nMonster Hunter Rise will see the franchise revisit its roots with Nintendo, coming as a title that is currently scheduled to be released on March 26, 2021, exclusively for the Nintendo Switch. \n \nFeel free to mourn: the Nintendo Switch is known for frankly being underpowered, so we'll experience none of the inspiring textures that we saw on the Steam version of Monster Hunter: World as we explore rain-drenched forests and sun-scorched sands with friends and by our lonesome. \n \nIn spite of this, it similarly isn't wise to immediately dismiss the Nintendo Switch version: while not as 'open-world' as World, the maps are separated into stages that keeps latency low and combat feeling fluid, and Monster Hunter has had more than its fair share of titles launched on the 3DS, another platform that tended to be synonymous with lower power than its arguable competitors of Microsoft and Sony. \n \nGranted, the consoles that Monster Hunter continues to visit with Nintendo also tend to be mobile. \n \nFrom riding monsters across maps to breaking them into pieces for their materials, a whole new experience is waiting as the demo is streamed today; if you're a fan of Monster Hunter, you don't want to miss this.