With the upcoming World of Warcraft: Shadowlands expansion, Blizzard is bringing more than a couple of hundred changes. One of the most reworked classes will be the Death Knight class, first implemented back in Wrath of the Lich King.

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Remaining one of the most popular classes, the Death Knights have taken a few hits over the years. Back at release, Frost was the tanking spec, but soon was switched to a more damage-focused role instead, though Unholy remains more popular in most cases.

Part of this was because Frost had been changed to make it so that players needed to dual-wield one-handed weapons. Many players weren’t a fan of this, preferring to stick to the two-handed method that Unholy and Blood both were centered around instead.

Because of this, one of the most popular announcements coming with World of Warcraft: Shadowlands was that they’d be given the ability to return to two-handed Frost. Players will be given the option between dual-wielding one-handers or wielding a single two-handed weapon.

But one of the perks of dual-wielding is as simple as the name – you get to have two weapons. This makes some buffs, such as enchantments, much more effective. Players are able to mix and match two that bring powerful buffs instead of a single weapon’s enchantment.

Players get around this with weapon-swapping, letting the enchantment on their weapon stack before switching to another weapon with a different enchantment to earn both perks. This can be done on the fly, or in between pulls in a dungeon, depending on the enchantment.

Blizzard’s latest change removes the ability to do such a thing, though. The developers have added in a new passive called “Off-Balance”, which will stop players from being able to benefit from Runeforging perks on their weapons after a quick change.

Runeforging, in case you haven’t played a Death Knight, is a class-specific enchantment system for a Death Knight’s weapons. With the Off-Balance passive, these enchantments won’t have their buffs given for thirty seconds after a change to stop players from switching.

Thirty seconds isn’t a long time, obviously, and this is clearly meant as a direct nerf to the weapon-swapping system that two-handed players have brought in. Some might be seeing this as a nerf to Frost as a whole, making it so that players can’t utilize more than one rune.

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But at the end of the day, everything comes with a trade-off, and it only makes sense that players would need to take the cons that come with having a single weapon. Either way, players are still excited to get to sink their teeth into two-handed Frost Death Knight gameplay again.