The Sims 4 was initially released in September 2014. The game is now available on PC and consoles, and the team continues to roll out new content. EA recently announced that the game has more than 30 million players across all platforms in a Q1 2021 fiscal year financial report. \n \nSuperData, a Nielsen Company, has also recently released its data for June. The data covers the top-grossing titles by platform worldwide, including PC, console, and mobile. The lists cover some unsurprising entries, such as League of Legends, Fortnite, and Roblox. \n \nMaking the top ten list for highest-grossing titles on PC was The Sims 4. Although the game was released almost six years ago, it continues to be increasingly popular with players. EA has continued to roll out almost monthly sales for the game, which include the base game for $5, expansion packs for half off, plus rolling discounts on Game Packs and Stuff Packs. \n \nThe Sims 4 has also seen an extra boost with the launch of Eco Lifestyle and Nifty Knitting this Summer. Both DLC were released simultaneously on PC and console. \n \n \n \nEA's new initiative, "Stay Home, Play Together," has encouraged players to stay at home and play video games, either solo or online. The Sims 4 is a solo-player game, but fans have found a way to bring together the community. Players either stream The Sims 4 online and use elaborate stories or take on challenges to keep viewers watching. \n \nEA has also debuted a new real-life reality show using The Sims 4 as the main theme. The company brought together some of the most well-known Simmers in the community to compete in various challenges, such as building homes or making storylines. While some may not see the appeal of watching someone else play The Sims, the competitive nature of the show has drawn viewers in. \n \nOn its website, SuperData commented on the newest data for June: \nDigital games generated $10.46B in revenue in June 2020, the second-highest total ever after April 2020’s $10.54B sum. Overall earnings were up 3% from May ($10.2B) and 9% over June 2019 ($9.6B). Both PC and console revenue were down from their 2020 peaks set in March. This was offset by growth in mobile revenue, which hit an all-time high. Mobile game spending typically sees a boost in the summer months, and this seasonal growth was likely further bolstered by the limited availability of other entertainment options due to COVID-19. \n \nThe Sims 4 is available now on PC and consoles.