Alright, so you think that you have pretty much seen it all in The Last of Us Part II? Think again. Maybe the harshest and most soul-crushing pot from a permanent death run has landed in the recent clip that is entirely not what you would expect. No clickers and no hordes of infected-very few of those-kind-of pure, unadulterated gravity action.
@clickersgotcoochiehair kicks things off (yes, this is the actual handle). The player tried what looked like a straightforward jump or vault over a fence. But for some reason, rather than proceeding with the anticipated pleasant landing, the character just slowly knelt backward toward doom. Instant death. Game over. Permanent death run. Just like that.
Now, permadeath runs in The Last of Us Part II are already cruel. One slip, and you have to start all over again. But this? This is next-level cruelty. From the replies section, players were inanely quick to point out how punishing this game is about fall distances. As @ThatHartleyKat noted, “Fall damage in this game is nuts. You fall from 3.9 meters and you wouldn’t lose any health. 4 meters and it’s instant death.” So yeah, being precise does matter.
The clip prompted dozens of reactions: some laughed, some cringed, and many others just shook their heads in agreement. @PsychicFalcon put it nicely: “Idk why ppl play permadeath, like you know it’s gonna make you feel empty after dying stupidly.” And, honestly? Fair point.
But here’s the thing: The Last of Us Part II‘s permadeath mode isn’t just about punishing the player. It’s about tension, seeing things through a realistic lens, and the ever-present fear of losing everything. And moments like that? Legendary. Whether it’s a bad jump or an accidental vault (pointing at you, @fujibayoshi, for the heads-up about a ladder being nearby), these fails turn into stories.
Others, meanwhile, were not sympathetic. @ShadowsWrldz said simply: “Deserved for the name,” clearly referencing the player’s unfortunate username. Meanwhile, @Rebel_ACM13 provided the technicality: “Restart chapter is an option. Not really permadeath.” Okay, alright, sure, but c’mon; a legit permadeath run means no restarting chapters. It means you restart the whole damn game.
The clip was also kind of the stirrer for some… let us say spirited arguments about The Last of Us Part II itself. Some folks got distracted by a side trip into character bickering (about Abby again), while others celebrated the abject disbelief of the fail. @Razer’s verdict? “Yeetus deletus the abbytus.” No more comments needed.
So, what’s the very important lesson to take from this? Here’s one: if ever considering such tomfoolery as a permadeath run in The Last of Us Part II, better be sure of your footing. Or better still… don’t jump near any ledges. And, should you manage to pull off the dumbest fail ever? Congratu-freakin-lations! You’re now part of an ultra-exclusive list of gamers who learned the hard way that gravity is real and is the ultimate final boss.
Hey, at least it wasn’t a clicker. Small mercies.