It has been rumored that Halo Infinite, Halo 5: Guardians and Halo 4 developer 343 Industries would switch to using Unreal Engine instead of its proprietary game engine. All 343’s most recent titles, including Halo Infinite, were developed on the Slipspace engine.
Despite this, it appears like 343 Industries is attempting to streamline the process of developing future content in light of the numerous issues that have arisen.
Some Halo players are so dissatisfied with the current development of Infinite that they want Microsoft to replace 343 Studios as the studio in charge of Halo. Unfortunately, the principal engineer of Slipspace also left 343 Industries recently, just the most recent misfortune for the firm. Players shouldn’t be shocked to learn that 343 is considering a shift in strategy in light of this information.
Many Halo Infinite players were taken aback by the game’s barrenness upon release. Even after a year of delay, the game still missed fan-favorite additions like Forge and a cooperative story mode. Some people have speculated that 343’s possible departure from Slipspace was the cause of Infinite’s problems. Now, 343 is reportedly fixing these problems by switching to Unreal Engine.
The engine is expected to improve 343’s productivity and cut expenses, allowing them to create better Halo material than they could be using Slipstream. Indeed, Infinite and its successors will undoubtedly require the assistance of more straightforward and more effective tools in light of the loss of Halo developers at 343, the demand for additional content, and the challenges of maintaining an in-house game engine.
The truth is that few players care about how 343 Industries handles its situation. On the contrary, the health of the studio’s newest game is crucial. Halo Infinite needs a consistent supply of content to win back fans, whether 343 employs new tools or keeps making games with its engine.
Developer 343 Industries have added new modes, events, and co-op achievements to Halo: Infinite, but the game still lacks the maps, weaponry, and other staples of the Halo series.