According to reports, Ubisoft‘s Japanese studio will be in charge of supervising the Assassin’s Creed team based out of Ubisoft Quebec. Moreover, local advisors will be consulted to ensure cultural accuracy and appropriateness.

Assassin’s Creed Red, which is based in feudal Japan, is shaping up to be another massive 200-hour chapter in the series’ tale and a crucial foundation for Assassin’s Creed Infinity, whatever that may be. Developers from Ubisoft Quebec will engage with the company’s Japanese subsidiary and work closely with local experts to ensure cultural accuracy. According to Axios’s reporting, this project will also serve as a beta test for the company’s newly formed internal “diversity, inclusiveness, and accessibility team.”

Game developer Ubisoft wants to avoid criticism for cultural tourism and other issues like irresponsibility when making its game, which is heavily influenced by east Asian culture. Several other Western developers, including Sloclap, who operated under similar circumstances, have been the subject of criticism in the past. While Ubisoft’s recent Assassin’s Creed games such as Odyssey and Valhalla have received widespread accolades from fans for their attention to diversity and authentic recreation of cultural identity, the developer still faces many challenges within the workplace.

Axios said that it is currently unknown how much input these advisors would have on the future Ubisoft game. Nonetheless, it appears that the corporation is using this method as a pilot program for future endeavors, which is encouraging.

Although Assassin’s Creed Red is still in the early phases of development, there are already some issues regarding Jonathan Dumont, the game’s creative director. Previous allegations suggested that the lead was responsible for cultivating a hostile and hazardous working environment for female employees and newcomers. Despite the fact that Dumont has been making an effort to better himself in recent times, this led to several developers at Ubisoft Quebec requesting that they not work on the next open-world product that would be directed by Dumont