Triple-A games from lone companies are a thing of the past, according to Matt Booty, head of Xbox Game Studios. The CEO asserted that multi-developer relationships were the future of the industry.

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The news is a result of a panel discussion that took place at the current PAX West convention in Seattle, Washington, according to VGC. Booty noted that the way we create games were changing. One team operating under one roof isn’t something that happens very frequently these days.

Booty continued by talking about a few earlier incidents. I’ll take The Initiative, a member of our Santa Monica-based Perfect Dark team, as an example.

The executive continued, “We recently entered into this significant collaboration with Crystal Dynamics, and I read online that this must indicate there is some sort of issue or issue.”

The exact opposite is true. When a large triple-A team at Crystal Dynamics with over 100 members becomes available, we are obviously interested in working with them, especially if they have experience creating games of that caliber.

And that’s how we’ve accomplished a tremendous amount of work, Booty noted. Consider the Age of Empires 4 video game, which was developed in collaboration with Relic Studios in Vancouver and just released last October.

Furthermore, we collaborated with the French studio Asobo on games like Flight Simulator. And that kind of collaborative development, especially when working with studios like Certain Affinity, Iron Galaxy, and Blackbird, is crucial to the goods we produce.

There are a few restrictions associated with the practice of splitting development between different studios.

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However, it also adds some complexity because if one of those studios experiences issues, it will have an impact on the timeline, according to Booty. Therefore, the days of saying, “Everybody, gather the team in the cafeteria; I want to tell everyone to work harder this Wednesday” are long gone. That was long ago. Much more intricate issues now exist.