Being out in Holambra for just a week has practically been an extra week of grinding away for repair works on some decaying roads, going into the co-op mode, and just actually engaging in fights against some of the jankiest construction equipment imaginable. The game sparked a fair deal of divided love and anger, as many gamers enjoyed the chilled version of challenge it threw at them and brought forth glaring issues the developers needed to fix overnight.
Let’s start with the positives. Players are hooked on the gameplay loop. One player by the name of BigDoinker said it very plainly: “This game is incredibly addicting. You guys made the game perfectly challenging but chill.” At least, this is what an opinion shared by a few voices around. RoadCraft was the perfect road to joyfulness and chill where one can easily lose hours in working just some virtual infrastructure. Attila, among others, already blitzed through a handful of maps and was boasting of having achieved a 100% in the first two regions. Some are rather in full-on chill mode, soaking all the zen out of road repair while dealing with… well, the AI is not exactly coopative.
And that’s when the griping begins! The paver: it apparently gets stuck on its own shadow. The grader: it needs some serious tweaking. And the rocks? Let’s just say those are keeping players really loud in their displeasures. “Getting stuck on tiny ass pebbles,” cries Im Kable, among far too many to name. Twisted_Fate_Craftsman even demands more heavy machinery like an actual dozer, rock crusher, and picker to get through all the debris kiddingly littering the roadways. Obviously, the key mechanics are amazing, but they seriously need some polish.
The co-op is adored but not without problems. Folks like Taruk get progression jinxes where they’re stuck toggling back and forth between solo and multiplayer modes. Then there are folks like CplDarkeye who’re forced to go alone because their friends picked other games (rude, honestly). Then follows the for-the-patch gang on PSVR2—AbandonedTrolley’s”I’ve been waiting for the PSVR2 patch…” is a whole vibe.
Performance is a hot topic. LightVader gave the side-eye to the 30fps cap on PS5, demanding an update for the rumored in-the-works PS5 Pro. Others, like TITO, are begging for those quality-of-life improvements: much faster vehicles, a lot less rain (seriously, it never stops), and noticeably better sound design. And let’s keep an ear open for loads of truck modders—I’m looking at you, Paul.
Then, there is the “bring on the grumbling” lot. GuyverGamingTV has kids, 12-hour shifts, and time to record some Let’s Plays. RJM is well into map three and loving every bit of it—well, stuck at 94% completion due to some elusive side missions. Then there is Ian Brown, who is basically out there being a “kool biker dude” instead of, you know, actually fixing roads. Priorities.
So, what’s next in store for RoadCraft? A whole lot, really: bug fixing, mechanic balancing, and maybe a sprinkle of new equipment thrown down to keep the community happy. But there’s one thing that’s for sure: players really care. Whether they’re grinding solo or co-op to rebuild the world, RoadCraft has carved out a very satisfying yet equally frustrating niche for itself. And honestly? That’s some serious potential blossoming into full growth: speaking of which, where’s that PS5 Pro patch…