High-ranked League of Legends players can finally sigh in relief. League lead gameplay designer Mark “Scruffy” Yetter informed fans that a matchmaking fix is being rolled out. The hotfix should prevent large discrepancies between players’ MMR in high-ranked lobbies. https:\/\/twitter.com\/MarkYetter\/status\/1281333323189510144?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1281333323189510144%7Ctwgr%5E&ref_url=https%3A%2F%2Fdotesports.com%2Fleague-of-legends%2Fnews%2Friot-pushes-out-fix-for-large-rank-gaps-in-high-mmr-league-of-legends-matches “We’re rolling out a matchmaking fix that should address the wide spreads we’ve been seeing in high MMR games today,” Scruffy said. “Thanks for reporting and being patient with this.” The issue was first reported by Fnatic jungler Selfmade, who tweeted a picture of his solo queue lobby this morning. The Polish pro’s match consisted of players with MMR between Diamond One and Challenger, with some Master players sprinkled in as well. https:\/\/twitter.com\/selfmade_LoL\/status\/1281171993220526080?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1281171993220526080%7Ctwgr%5E&ref_url=https%3A%2F%2Fdotesports.com%2Fleague-of-legends%2Fnews%2Friot-pushes-out-fix-for-large-rank-gaps-in-high-mmr-league-of-legends-matches The large gap in MMR and skill can adversely affect matchmaking, especially if one team is unlucky enough to have more lower-ranked players. But Riot’s fix should solve the balance issue. It’s unclear if players in lower ranks were experiencing a similar problem. There are far less players at the top of the ladder, however, which makes finding a balanced match more difficult and can often lead to longer queue times. A couple of days later Mark Yetter tweeted once again about a new hotfix. https:\/\/twitter.com\/MarkYetter\/status\/1283486274452512769?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1283486274452512769%7Ctwgr%5E&ref_url=https%3A%2F%2Fdotesports.com%2Fleague-of-legends%2Fnews%2Friot-makes-league-rank-gap-in-high-mmr-lobbies-strictest-its-been-to-favor-match-quality-over-queue-times “Overall we think the tradeoff is worth it for the highest competitive tier of the game,” Scruffy said. “We get the feedback from high MMR players that they would prefer longer waits for better matches pretty consistently.” Even though high-ranked players may have to wait in a queue longer, the payoff will be a fairer, high-quality match. Riot devs began working on this issue after Fnatic jungler Selfmade tweeted a picture of his solo queue lobby, which had players ranging anywhere from Diamond One to Challenger. The large discrepancy in skill creates unfair lobbies and forces players to compete with others who may be more or less experienced than them. Scruffy said there might “still be a little more room” to make matchmaking even stricter. But the devs will have to look at the data before tightening the MMR range again. High MMR League of Legends players haven't complained since the second hotfix was applied, showing a sign of hope that the issue has been finally resolved. This has been plaguing the players for a lot of years, with matchmaking being in such an unbalanced state at one time that players had to wait hours to get into a simple ranked game. After some magic done by Riot Games in their own kitchen, matchmaking was solved for some time until recently it started bugging out again. Hopefully his fix is permanent.