Neoverse Updates To Version 1.1 Bringing Controller Support And Interface Design Shifts

Neoverse Updates To Version 1.1 Bringing Controller Support And Interface Design Shifts
Credit: Jay TwentyTwo via YouTube

Neoverse exists in a relatively strange paradigm between genres; it builds relatively well upon the success of other card-based games such as Slay the Spire and the newly released Monster Train, yet the oddly proportioned women of the title could bring more than a few raised eyebrows.

Yet the gameplay, arguably the reason that we readily visit any title, is solid. It takes many ideas from Slay the Spire and embellishes them, such as being able to reach an item shop at any time (even in the middle of a battle) to bolster your deck or items, along with side-missions to complete while attempting to work your way through a run.

It’s these embellishments that make Neoverse deserving of a closer look, and the Humble Bundle Choice for May is ensuring that many players are doing precisely that. All three characters play differently, bringing about new mechanics to focus on and build your deck around as you attempt to surmount the wide variety of enemies placed in front of you.

Neoverse has just been updated today, bringing with it a few quality of life features that it has needed since its release on February 18, 2020. Of the features that patch 1.1 brings with it, the most awaited feature is controller support.

Tinogames brought controller support to the title, although that support is frankly a bit hit and miss. You’ll often find yourself entering shops or selecting abilities when you’re simply trying to get a look at whom, precisely, you are fighting.

Selecting and playing cards is relatively straightforward, yet as is often the plight of titles that add controller support at a later time, the gameplay seems more interrupted by the inclusion of the support rather than bolstered accessibility.

It’s likely that experimenting and retraining yourself to play with the new controller support is more than likely, although key mechanics are missing from controller play, such as being able to pan across the battlefield; a necessity to figure out precisely how many enemies you’re facing.

Beyond the controller support, the update also includes, in Tinogames own words, ‘design interface’ changes along with ‘game engine’ updating.

Neither of those aspects is immediately noticeable in gameplay, and the vague mentions of the alterations do little to help satisfy the curiosity of even the most intrepid user.

In spite of this, Neoverse continues to offer interesting mechanics that they’ve borrowed and upgraded in their own way, and the controller support (after a bit of learning) allows users to sit back and simply enjoy a hearty deck-building strategy game. As long as they can distract themselves that all of the heroines have massive foreheads.

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