The recent Monster Hunter Wilds Community Stream, held live during the week while players hunted and chatted together, was unfortunately not an entirely happy occasion for the fans. The official Monster Hunter Twitter account had concluded its invitation for fans to come watch the weekly event for community hunts and game deep dives. However, the replies soon became a warzone of conflicting opinions as players started bickering about Wilds’ content, difficulty, and updates as opposed to those in previous entries such as Monster Hunter World and Rise.
The announcement of the stream was met with mixed reactions right from the start. While a user such @Eggroll_Cha wished for some sort of Dragon’s Dogma 2 crossover, @YNIR7 went much further, stating that Wilds would be “the worst game” they’d ever played come 2025. Ouch. That’s where the real action started, and more serious fans started arguing with the new players over a variety of issues relating to the current state of the game.
Huge issues: content-or lack of it. Users like Kenzaro were unabashed about venting their anger at Capcom for continuing to recycle event quests and demanding the company to communicate better: “We’re already recycling event quests for the second time this week. Either make them permanent or create new ones because this is insulting as a MH fan.”
@XAfootX stated that the major detractor for the ease of this game has been catering to the original fans: “The loop died.”
Opening the floor to comparisons with Monster Hunter World and Rise. Some players, like @Jordanl88510677, defended Wilds, saying it was following the same content rollout as World. However, @theshadestarr enthusiastically shot back saying that World had more updates and endgame grind in the same timeframe: “Wilds’ grind died after mere weeks. Everyone has everything, and there’s not enough new content to back it.”
Now came another argument: Which game had more monsters at launch? While @pighunter3 insisted that Wilds had the same additions as early updates in World, @TheGamerTrials wasn’t buying it and posted a side-by-side comparison to prove his point. On the other hand, @byakkosama called out Capcom for adding monsters that “should’ve been there from the jump.”
Among this chaos, a few simply wanted some wholesome solutions: @TheAsianWaldo pleaded Capcom to “remove monsters dropping materials on focus points” so players could actually grind. While there was @xbmined, who just wanted to bring back Prowler mode. Whole mood.
Having said all that, there are still some hopeful players left. Perhaps those concerns will be addressed by Capcom in the spotlight on June 26, thus reclaiming their community. For now, the MonHun Wilds community remains halfway divided, with some considering the game to be a platform for further.
Thus: Is Wilds going to become the comeback story, or is it doomed to be plastered in the shadow of World for the rest of its life? Time and Capcom’s decisions will tell. But one thing is for sure: Monster Hunter fans really aren’t shy about letting it all out.