League of Legends recently announced a massive patch with the upcoming 10.7. Riot is making alterations to plenty of champions, including a list of buffs and the addition of the rework of Fiddlesticks (which you can read about here) and a good number of nerfs. \n \nAlong with the nerfs and buffs come some changes to runes and a few bugfixes as well. Patch 10.7 is pretty sizeable, and you'll want to read through the whole patch notes before you go trying to climb the ranked ladders, but if you just want to see a brief snippet of the nerfs and changes to runes then we've got you covered! \n \n \n \nThere are only four champions being nerfed, with some much-needed alterations hitting Garen, Nocturne, Talon, and the recently-reworked Wukong. Garen seems to be perpetually strong, but it seems that Riot may have overshot when buffing Wukong to give him more viability. The changes are as follows: \n \n \tGaren - Garen was nerfed back in 10.6 but is still performing better than Riot expected, especially in mid lane. His Passive's cooldown has been increased to 8 seconds, while his Q has had its movement speed duration decreased in the early game and increased in the late game. \n \tNocturne - Nocturne's defensive base stats have been decreased, with his health regen being decreased to 7 and his magic resist growth being reduced to .75. Riot hopes to scale his potential back and lower his lane dominance. \n \tTalon - Talon has had his W's initial base damage decreased, though the damage ratio has increased overall. His W will do less damage both on the initial damage and the return damage, but the return has had its AD scaling increased by 0.1 \n \tWukong - Wukong's recent rework ended up making him a bit stronger than Riot intended. To help bring him back down, they've decreased the base damage of his Nimbus Strike to 80\/110\/140\/170\/200 and had his passive's bonus armor decreased from 5-11 to 5-9. They've also made it so that players can queue Wukong's W and R during his Nimbus Strike dash. \n \nOnly two runes are being affected by the changes though, with utility taking a bit of a hit. Conditioning has had its activation time increased, as Riot feels that it should be more costly early game for the buff it gives late game. Its activation time has been moved to 12:00 instead of 10:00 \n \nPhase Rush has had its movement speed increased, but only for melee champions. It's gone from 30-50% to 40-60% in order to make it more viable for melee champions.