The squeaky wheel gets the grease, and I'll take accolades for being the squeaky wheel. As we all know, it's Half-Life's birthday time, November 16 and 19 marking the fifteenth and twenty-first anniversary for the staple titles that permanently changed the face of first-person shooters. Fans around the world have been chomping at the bit for a new Half-Life game which seems to never come forth, and Valve has never shown interest in furthering the franchise. \n \nHalf-Life has made its name as a technical showcasing title, showing other studios how new technology could be incorporated while making massive profits off of being the first to do so. This pattern admittedly faltered in recent years, with DOTA Underlords being a mirror of other titles eager to capitalize on the new format. \n \nYet VR continues to be a relatively untested format that shows consumers are unwilling to risk yet another VR platform attempt going south, even after massive companies have joined the fray. \n \nAll of this culminates in a perfect storm for PC gaming fans, and it looks like we have a leak for the next Half-Life game, and it only took over a decade. Despite the timeframe that it took for a new title, gamers will be crawling all over the opportunity to revisit the dystopic world of Gordon and Alyx. \n \nhttps:\/\/twitter.com\/Sanderson692\/status\/1196167881274249216 \n \nThus far, everything makes sense as we attempt to sense the general truths behind the leaks; there is a new platform that arguably has yet to see mainstream incorporation, which is prime real-estate for Valve. The announcement is to coincide with the twenty-first anniversary of the original Half-Life, released in 1998. \n \nCurrently, further information regarding the newest Half-Life title is sparse; it's generally accepted to be a virtual reality title, yet bear in mind that nothing has been confirmed. There has been a singular paste-bin link with overheard conversations regarding the newest Half-Life title, from the individual who leaked DOTA Underlords, that has everyone scrubbing through and gleaning whatever there is to be found. It may be difficult to read, but this is the source for the current leaks: \n \n- "but why does this have to be VR only?" \n \n- Which you know is a fair concern for people, right? It's like, are they forcing me to buy VR to have the next "Half-Life" experience? \nIs that just 'cause you think the opportunity for innovation was sort of in the VR space with this? You're not doing a flat screen \nversion of this game, right? \n \n- Yeah, I mean we would love to be delivering a version of this that you could play with a mouse and a keyboard, but like as we said, \nit began as an exploration of VR, (snippet ends) \n \n- But then again it brings - obviously to this one, and why this, why now? Some people would probably cynically say, oh Valve has to go back to making games now that Epic's chippin' away at Steam, and "Artifact" wasn't necessarily the hit \neveryone wanted it to be, (snippet ends) \n \n- (geoff talking) \nMarch 2020, "Half-Life: Alyx" comin' out, and again, yeah, we'll do "The Final Hours" next year. You know, it's been so fun to do those \nwith "Half-Life", "Half-Life 2", "Portal", and that will take everyone through really the past decade at Valve and all that you guys have been through, all the experiments that you don't know about, (snippet ends) \n \n- You can see their whole body-- Respond to the situation. \nYou know, panicking, dropping clips on the ground as they fumble their weapons 'cause a zombie's in front of them, all \nthese things, they're just - it's been really fun watching playtests. \n \n- Anyway, so yeah, it's been really fun to build this. I think wherever we go next, or whatever platform, \nwhatever we focus on, I think we're excited-- Come on Robin (walker), say it! \nWe wanna know why -- No but as you said, the engine is now at a point where it's like, you can do this stuff now, right? \n \n- "Yeah, the engine is ready now. \nI think it's like Robin \nsays, we want to put this out \nand see how the world reacts to it \nbefore we make any concrete \nplans about what we do next." \n \n(snippet ends) \n \nInformal conversation abounds, but we can glean a few things: play-testing has been underway for a while at this point, which means that we could have this title in our hands as early as 2020. It doesn't appear that it will initially be feasible to explore the newest title without a VR set. This will all come to a head on November 20th, during a Twitch Streamer's live-stream.