The surprise game trailer showcased at Quakecon Home, Ghostwire: Tokyo provided players with a first-hand showcase at combat action. Even so, Executive Producer Shinji Mikami reportedly spoke about how players can pet dogs in the game. \n \nThe major pieces of information were also conveyed in a new interview with Game Director Kenji Kimura and Game Informer. To be clear, he stressed that Ghostwire: Tokyo isn’t going to directly be a horror game like The Evil Within. \n \nCheck out the PS5 Game play reveal trailer again, below: \n \n \n \nSeen below is an excerpt from the interview: \nGhostwire: Tokyo is an action-adventure game, not a horror game. That being said, there will be moments of spookiness and mysteriousness. Because we are using Japan as the setting. We hope to deliver a fun experience packed with ominous, mysterious, and spooky elements based on Japanese Yokai folklore, fables, urban legends, and famous scary stories. \n \nGhostwire: Tokyo takes the strengths of Tango Gameworks – such as realistic graphics, creating atmosphere, and eerie vibes –and evolves them in a slightly different direction. This gave birth to an ominous, mysterious Tokyo that one might even say is eerily beautiful. \n \nThe challenge of making an action-adventure game has allowed us to create a different kind of fun when compared to what we previously offered. We hope players will enjoy this because it allows for gameplay focused on exploring the city of Tokyo, solving a deep mystery, and overcoming various challenges and threats through the use of special abilities inspired by traditional Kuji-Kiri hand gestures. \nIn retrospect, Kenji Kimura applauded the PS5's DualSense controller features and 3D audio on how they would enhance the Sony’s next-gen console experience. \nYou need to experience it directly because this is very difficult to explain, but the DualSense Haptics and adaptive triggers felt so good that it surprised us. We could feel and experience the various actions and attacks like never before. \n \nThere’s also the 3D audio. It makes you feel like you are in our version of Tokyo. To “feel” the objects and beings that are there. There are times players will hear not just the familiar sounds of the city but also the supernatural sounds. Keep an ear out and pay attention because you can use those sounds to help solve the mystery and explore the city. \nGhostwire: Tokyo will launch next year on PlayStation 5 and PC, as Sony already secured a console exclusivity deal with Deathloop for its next-gen console.