Today marks the release of Gotham Knights, providing fans of DC Comics with the opportunity to test out a video game that has been met with various reviews and opinions in the lead-up to its release. One of the more contentious problems discussed in the lead-up was the revelation that the game’s console version would run at a constant 30 frames per second.
However, after taking a closer look at the many different console versions of Gotham Knights, it has been discovered that the controversial 30 frames-per-second caps may need to be more ambitious.
Now that Gotham Knights is available, Digital Foundry has evaluated several aspects of the game’s visuals and performance, giving special attention to the contentious 30 frames-per-second caps. In the movie that can be found below, the portion that begins testing and contrasting different frame rates can be found somewhere around the 14-minute mark. As can be seen, even though Gotham Knights for consoles strives to maintain a frame rate of 30 frames per second, there are many situations in which it cannot do so.
The most dangerous situation for players on PS5 and Xbox Series X|S occurs when they are racing through Gotham City, typically on a bike. Unfortunately, this is the most common cause of fatal errors. The video shows several points in time when the framerate drops to as low as 25 frames per second during these occasions.
In addition, the game has trouble keeping a consistent frame rate of 30 fps. At the same time, you are engaged in melee combat or even when rapidly traveling on foot, particularly in an open area.
It is much simpler to keep what has already been shown to be an undesirable framerate when playing the game indoors. Still, the video brings a peculiar oddity to the Series X version of Gotham Knights. As soon as you enter a train station, the game’s frame rate dips to as low as 20.
The PlayStation 5 and the Series S were put through identical tests, and neither system exhibited any signs of malfunction. This may indicate that something in the game is responsible for causing the issue on Series X. However, it is unknown why the framerate suffers significantly in this circumstance.