Here’s something you don’t see every day: Dead by Daylight developers actually want to hear from their community. Behaviour Interactive just announced a live Q&A session on Discord where players can ask the real questions about their upcoming Grimoire chapter. No corporate PR spin, no dodging questions about broken mechanics. Just straight talk about A Chorus of Sin and what the hell they’re thinking with this new content.
Advertisement“The Grimoire – Ask your questions for an upcoming Q&A here! This is Your Chapter and we want to make sure you have all the answers to your questions about the gameplay design! Join us LIVE on our Official Discord for a Q&A with Senior Creative Director Dave Richards, Lead Game Designer Mike, and maybe some other guests. We’re taking questions from the community, so please leave your questions about gameplay design here so the team can tell you more about A Chorus of Sin.” — @Goblin_BHVR on Steam
This is huge for a game that’s had its fair share of communication breakdowns over the years. DBD players have been burned before by updates that felt disconnected from what the community actually wanted. Remember when they “fixed” things that weren’t broken while leaving actual problems to fester for months? Yeah, those were fun times.
But this Q&A feels different. They’re not just dropping a trailer and running. They’re putting Senior Creative Director Dave Richards and Lead Game Designer Mike in front of the wolves. These are the people who make the big decisions about how killers work, how survivors escape, and whether your favorite perk gets nerfed into the ground.
The focus on “A Chorus of Sin” is interesting too. That’s not just marketing fluff – it’s the actual gameplay mechanics they’re building around The Grimoire chapter. We’re talking about new ways to hunt, new ways to hide, and probably new ways to rage quit when things go sideways.
What makes this announcement smart is the timing. They’re asking for questions before the Q&A, not during some chaotic live chat where good questions get buried under spam. The community gets to think about what they really want to know. Expect questions about balance changes, new killer abilities, map design, and whether they’ve learned anything from past chapters that launched with game-breaking bugs.
DBD’s community isn’t shy about speaking their minds either. These players have survived years of meta shifts, controversial updates, and the occasional complete overhaul of core mechanics. They know what works, what doesn’t, and they’re not afraid to tell the developers exactly how they feel about both.
The fact that they’re calling it “Your Chapter” shows they get it. Dead by Daylight lives or dies based on whether players actually want to engage with the new content. A killer that’s too weak becomes a joke. One that’s too strong breaks the game. Survivors need meaningful ways to counterplay without making matches impossible for killers.
This kind of direct communication could be exactly what DBD needs right now. The game’s been around since 2016 and it’s still pulling in new players, but longtime fans have seen enough broken promises and half-baked updates to be skeptical of anything new.
If this Q&A goes well, it could set a new standard for how Behaviour Interactive talks to its community. Real answers about design decisions, honest discussions about what’s working and what isn’t, and maybe even some acknowledgment when they mess up.
The horror game space is competitive as hell right now. Players have options, and they’re not afraid to jump ship if developers stop listening. DBD has built something special with its asymmetrical multiplayer formula, but that doesn’t mean they can coast on past success.
This Q&A happens on their official Discord, which means they’re bringing the conversation to where their most dedicated players already hang out. No forced registration for some random platform, no corporate event that feels disconnected from the actual game.
The Grimoire chapter represents a chance for DBD to prove it’s still got fresh ideas after all these years. But more importantly, this Q&A represents a chance for Behaviour Interactive to prove they still give a damn about what their players think. In a world where too many developers seem allergic to honest feedback, that alone makes this worth watching.


