Valve has had their plate full on the development side of things. The recent (and very successful) release of Half-Life: Alyx had them returning to a franchise that they've been badgered to revisit for more than a decade, and they're still pushing forward with other titles. \n \nCS: GO got a considerable patch recently that has brought changes to weaponry and maps. We'll be discussing the six maps that have been changed, with the full patch notes linked below if you'd like to read through them as well. That said, consider this a tl;dr of the changes Valve has made to six different maps. \n \n \n \nFirst is Anubis, which has had only a few changes. These changes are as follows: \n \n \tAnubis has been moved from the Scrimmage mode to Competitive \n \tWater reflection issues have been addressed \n \tAll spots involved in unintended boosting and clipping have been fixed \n \tGeneral performance improvements \n \nInferno is up next, tied for Mirage with the least changes at only two - though one is a bit perplexing, to say the least. \n \n \tHDR settings have been tweaked \n \tThe wall by the door to A site's balcony is now (and I quote this directly from the patch notes) "bingelibangable." It's assumed the author meant "wallbangable," and while Valve has memed this on their Twitter, they haven't answered what, precisely, makes something bingelibangable or what a bingelibang is. \n \n \n \nOffice has had the following changes based on pro player feedback: \n \n \tThe kitchen has been tidied up, with beverage machines fully restocked \n \tSnow has accumulated by the dumpster in the back courtyard \n \tNo smoking is allowed in the office \n \nOverpass has some small changes: \n \n \tNew collision model on the map's dumpsters \n \tWorld lighting has been revised \n \tWater by site B improved \n \tBackdrop of bombsite A reworked \n \nChlorine has the most changes by far, with nine overall: \n \n \tEnvironment light is now brighter \n \tDefault counter-terrorist now FBI \n \tPlaywood added to bombsite B to improve visibility \n \tWater puddles have been removed to avoid players being seen in smoke \n \tAreaportal fixed on squeaky door \n \tGrenade clip added on yellow tarp \n \tFixed clipping issue near river \n \tFixed a few bombstuck spots \n \tIncluded missing material for glowing eyes \n \nFinally, Mirage is here with only two changes, which are as follows: \n \n \tSome clipping issues have now been addressed \n \tBlocked visibility under the truck on site B \n \nAnd those are all the changes coming to the maps! Now that things are more bingelibangable, hopefully players will have a better time on these six maps.