During Microsoft\u2019s X019 event, late last year, Rare announced <em>Everwild<\/em>, its first-ever IP in almost 15 years. The game features an eye-grabbing cell-shaded open-like world, filled by all types of lovely creatures and beast, which had a little more inspiration from Nintendo's <em>The Legend of Zelda: Breath of the Wild<\/em>, but asides that, the details are minimal.\r\n\r\nIt was later revealed to the <em>Everwild<\/em> team which was being led by Louise O\u2019Connor, the voice-over artist of Conker\u2019s <em>Bad Fur Day<\/em> and <em>Banjo-Kazooie<\/em>: Nuts and Bolts, would be joining them on the team.\r\n\r\n[embed] https:\/\/www.youtube.com\/watch?v=B_8wiY24MpU [\/embed]\r\n\r\nHowever, the folks over at Developer, Video Games Chronicle have checked two things and spotted around 25 <em>Everwild<\/em> team, players.\r\n\r\nYes, there are a ton of old workers at Rare, but there are also new additions, that includes James Blackman, who had worked as a lead technical designer for Fable Legends previously. Other of the team members include Kate Watson\u2014one in Total War series\u2014and Simon Woodroffe\u2014one on Sonic and All-Stars Racing Transformed. Listed below is a partial list of <em>Everwild<\/em> developers already confirmed by VGC:\r\n\r\n\u2022 Louise O\u2019Connor, executive producer (Previously worked on: <em>Conker\u2019s Bad Fur Day<\/em>)\r\n\u2022 Anya Elvidge, environment artist (Previously worked on: <em>Creative Assembly<\/em>)\r\n\u2022 Ryan Stevenson, art director (Previously worked on: <em>Viva Pinata<\/em>)\r\n\u2022 Simon Woodroffe, creative director (Previously worked on: <em>Sonic All-Stars Racing Transformed<\/em>)\r\n\u2022 Kate Watson, senior narrative designer (Previously worked on: <em>Total War series<\/em>)\r\n\u2022 James Blackham, lead designer (Previously worked on: <em>Fable Legends<\/em>)\r\n\u2022 Pete Campbell, technical director (Previously worked on: <em>Sea of Thieves<\/em>)\r\n\r\nBased on the report given by VGC, the <em>Everwild<\/em> team is already reaching 50 talented individuals, and they don't seem to be stopping any soon. Also, they would continually expand as the project progresses. Similarly, Rare has more than 25 job positions listed on its website. Here's information about <em>Everwild<\/em> from Rare that aren\u2019t not public:\r\n\r\nThe <em>Everwild<\/em> team is bent on creating an experience that allows players to explore new ways to drift in their never-ending natural and magical world. The development team conducted by Executive Producer Louise O' Connor is building something uniquely incredible that tames to become not just an ordinary new IP but something more.\r\n\r\n<em>Everwild<\/em> plans to give players a memorable, meaningful, and engaging experience to everyone to enjoy and share. Isn\u2019t that awesome? Well, we can't wait to get into this and get a full review.\r\n\r\nHowever, Rare hasn\u2019t been open with what platform <em>Everwild<\/em> is coming to, or its official launch date. Still form the look of things, it likely would be part of the early titles to launch on the Xbox Series X platform. Well, we can only wait and find out!