PlanetSide 2 just got an Update 2.14. It is now available for download on PlayStation 4 and PC. The PlanetSide 2 Update 2.14 has general bug fixes, improvements, and new features. One thing that stands out is how they have added the new Empire Strength content, where territory is paramount at all times. \n \nPlanetSide 2 brings more of its massive multiplayer action, which because of its graphics engine, allows hundreds of instantaneous combatants in a conflict of epic proportions. Any out of the three factions can be chosen. These factions entail Terran Republic, Vanu Sovereignty, and New Conglomerate, who will wage war tirelessly to take over as much territory as possible on the surface of planet Auraxis. \n \n \n \nSome of the vital patch notes regarding PlanetSide 2 Update 2.14 can be found below: \n \nEmpire Strength and Continent Rotation \nNow having a territory is vital as each empire gains strength when key facilities are taken over and when continents' events are won. By the time a faction reaches 100 Empire Strength, a Meltdown alert fires off—as far no other events are currently active—, and the victorious faction locks the continent. \n \nLosing\/gaining Empire Strength comes as follows: \n• Keeping a link to an enemy Warpgate is worth 50 strength—or both at 100.w \n• Maintaining ownership of the center base is at 15 strength—or 30 on Esamir \n• Keeping purchase of a significant facility is worth 15 strength—or 20 on Esamir \n• Every continent-event win is worth over 10-strength and is only the permanent form of Empire Strength. \n• Cutoff territories don’t contribute to Empire Strength. \n \nBefore the change in PlanetSide 2, continents were equalized at three continents events (like Maximum Pressure, Gaming Ground, and Aerial Anomalies) before requiring 41% territory control from a single faction to activate an end-of-continent Meltdown alert. \n \nWith this new update, factions can force continents to submit more quickly by completing strategic map goals, and continent event win will move players towards the final battle over a continent. \n \nKoltyr \nCurrently, Koltyr has been disabled for the time being, and will soon be re-instated as a standard combat zone at a later date. This feature has been in kind of a weird spot, with additional technical difficulties. So as a VR zone, it usually stands as more confusing for new players than helpful as it was intended to initially. \n \nHowever, in a future PlanetSide 2 update, they will be transforming Koltyr to a caliber combat continent that opens and closes during off-peak hours. This aids in finding and sustaining the combat in times of sparse population, and add some gameplay spice for nocturnal players. \n \nInfantry \nT7 Mini-Chaingun (Terran Republic Heavy Weapon) \n• Maximum refire rate starts from 75ms to 71 ms \n• Minimum refire rate starts from 100ms to 80ms \n• Ballistic Rapid Refire Toggle now lacks the ‘usual’ hidden projectile speed benefit. \n• Ballistic Rapid Refire Toggle cannot reduce the maximum refire rate any longer—because it’s by default. \n \nFor the complete list of PlanetSide 2 Update 2.14 patch notes, visit their official website. Also for memory sake, Daybreak Game Company’s PlanetSIde 2 debuted on June 23, 2015 for PlayStation 4, and on November 20, 2012 for PC.