<em>PlanetSide 2<\/em> just got an Update 2.14. It is now available for download on PlayStation 4 and PC. The <em>PlanetSide 2<\/em> Update 2.14 has general bug fixes, improvements, and new features. One thing that stands out is how they have added the new Empire Strength content, where territory is paramount at all times.\r\n\r\n<em>PlanetSide 2<\/em> brings more of its massive multiplayer action, which because of its graphics engine, allows hundreds of instantaneous combatants in a conflict of epic proportions. Any out of the three factions can be chosen. These factions entail Terran Republic, Vanu Sovereignty, and New Conglomerate, who will wage war tirelessly to take over as much territory as possible on the surface of planet Auraxis.\r\n\r\n[embed] https:\/\/www.youtube.com\/watch?v=7dktoAsBIrM [\/embed]\r\n\r\nSome of the vital patch notes regarding <em>PlanetSide 2<\/em> Update 2.14 can be found below:\r\n\r\n<strong>Empire Strength and Continent Rotation<\/strong>\r\nNow having a territory is vital as each empire gains strength when key facilities are taken over and when continents' events are won. By the time a faction reaches 100 Empire Strength, a Meltdown alert fires off\u2014as far no other events are currently active\u2014, and the victorious faction locks the continent.\r\n\r\n<strong>Losing\/gaining Empire Strength comes as follows:<\/strong>\r\n\u2022 Keeping a link to an enemy Warpgate is worth 50 strength\u2014or both at 100.w\r\n\u2022 Maintaining ownership of the center base is at 15 strength\u2014or 30 on Esamir\r\n\u2022 Keeping purchase of a significant facility is worth 15 strength\u2014or 20 on Esamir\r\n\u2022 Every continent-event win is worth over 10-strength and is only the permanent form of Empire Strength.\r\n\u2022 Cutoff territories don\u2019t contribute to Empire Strength.\r\n\r\nBefore the change in <em>PlanetSide 2<\/em>, continents were equalized at three continents events (like Maximum Pressure, Gaming Ground, and Aerial Anomalies) before requiring 41% territory control from a single faction to activate an end-of-continent Meltdown alert.\r\n\r\nWith this new update, factions can force continents to submit more quickly by completing strategic map goals, and continent event win will move players towards the final battle over a continent.\r\n\r\n<strong>Koltyr<\/strong>\r\nCurrently, Koltyr has been disabled for the time being, and will soon be re-instated as a standard combat zone at a later date. This feature has been in kind of a weird spot, with additional technical difficulties. So as a VR zone, it usually stands as more confusing for new players than helpful as it was intended to initially.\r\n\r\nHowever, in a future <em>PlanetSide 2<\/em> update, they will be transforming Koltyr to a caliber combat continent that opens and closes during off-peak hours. This aids in finding and sustaining the combat in times of sparse population, and add some gameplay spice for nocturnal players.\r\n\r\n<strong>Infantry<\/strong>\r\nT7 Mini-Chaingun (Terran Republic Heavy Weapon)\r\n\u2022 Maximum refire rate starts from 75ms to 71 ms\r\n\u2022 Minimum refire rate starts from 100ms to 80ms\r\n\u2022 Ballistic Rapid Refire Toggle now lacks the \u2018usual\u2019 hidden projectile speed benefit.\r\n\u2022 Ballistic Rapid Refire Toggle cannot reduce the maximum refire rate any longer\u2014because it\u2019s by default.\r\n\r\nFor the complete list of <em>PlanetSide 2<\/em> Update 2.14 patch notes, visit their official website. Also for memory sake, Daybreak Game Company\u2019s <em>PlanetSIde 2<\/em> debuted on June 23, 2015 for PlayStation 4, and on November 20, 2012 for PC.