There is an upcoming game that will really make first-person shooter fans swoon and it is tied to one of the most highly-acclaimed movie franchises of all time. That game happens to be Predator: Hunting Grounds and it follows the events of the very first Predator film, which featured Arnold Schwarzeneggar and world-famous method actor Carl Weathers in a jungle setting. \n \nThe whole point of Predator: Hunting Grounds is to follow a similar line of a story to its natural conclusions. The game is supposed to asymmetrical, which means the players will be fighting in an even way. The way that happens is the game pits the single predator with all of their advantages against a military fire team. Of course, if the player winds up playing as the predator then they will have all the advantages to make up for the difference in numbers. \n \nhttps:\/\/youtu.be\/t-N2oBNU6P8 \n \nIn recent weeks, the development studio behind the game, Illfonic Game Studios, has released several gameplay demos to the media so reporters can get their hands on the game and see how it works. The consensus is that Predator: Hunting Grounds is a very tough romp for both sides. \n \nThis means the game will really be a great time no matter who you decide to play as. \n \nOn one side, we have the four-player squad known as the fire team. These are the humans in the game. The same ones we saw as Arnold Schwarzeneggar and Carl Weathers in the original movie. The fire team will be given a mission when they are dropped into the jungle that is an actual part of the game. They will have to infiltrate an enemy camp and upload information to be extracted. \n \nThe developers said this was done to try to make the game as real as possible. It is almost as if the developers wanted gamers to forget that there was a predator involved at all. That is great news because it boosts the realism of the game. \n \nWhenever the predator cloaks in the game, they will emit a clicking sound. This is done to prevent the game from being too one-sided, but it also helps build the tension throughout gameplay. \n \nPlayers will know when the predator is close and cloaked. That means they will also know they are being watched or followed, but they will not know from which direction exactly. \n \nBut the best part? Apparently, the hunter and the hunted can flip at any point. This is going to be one impressive game when it eventually launches. Keep an eye out if you happen to be a fan of shooting games.