Tripwire Interactive has issued a lengthy end-of-year announcement as 2019 comes to a close. Throughout the announcement, they recap on the impressive amount of changes, fixes, and content additions they've implemented throughout the year to their game, Killing Floor 2. \n \nBut as the year comes to an end, they've also announced a massive change for the coming future. Rather than keeping content development to themselves, Tripwire intends to be passing content development for the future onto the acclaimed development company, Saber Interactive. \n \n \n \n2020 will be the fifth year that Killing Floor 2 has been in the live environment, providing plenty of learning experiences for the team. Perhaps one of the lessons has been the need for fresh eyes for content development. \n \n"Over the past year, we conducted an exhaustive search of development studios and Saber Interactive prove themselves to have the right technical and creative skillset that gelled well with Killing Floor 2's identity and gameplay," the announcement stated. "Our internal team will still be heavily involved in guiding the design and intent for the updates as we work together so that we maintain a consistently high-quality bar that our community expects." \n \nIt's fantastic to know that the team at Tripwire is willing to stay so heavily involved on development, as well as very telling. This clearly isn't a case of the development team shifting responsibility onto another, allowing Saber to complete the work and then slapping Tripwire's name on it. \n \nInstead, it seems like it'll be a collaborative effort that will see content coming out faster. The game won't suddenly change overnight and feel like a separate one, as the devs seem to be insisting that they'll be keeping the game true to itself. \n \nTripwire also made it very clear that they've done a thorough amount of research on the development company that would be joining them. This doesn't seem to be a case of Tripwire simply grabbing the lowest bidder that was willing to get the work done. Rather, it seems that we'll be getting some high-quality content that just happens to be made by a different team. At least, that certainly seems to be the case. \n \nFor those that may be unfamiliar with them, Saber Interactive is a development company based out of New Jersey. Formed in 2001, Saber has extensive experience in developing massive games. Since their founding, they've worked on titles as prestigious as the 2011 Halo: Combat Evolved Anniversary edition, The Witcher 3: Complete Edition for Nintendo Switch, and World War Z.