One of the more interesting zombie games that's come out in the last couple of years is Dying Light. It's one of the few games that has an incredible parkour system, which certainly makes running away from zombies an incredible experience. The original came out in 2015. It has been three years and even still to this day, the game has left its mark on the space. \n \nWe know Dying Light 2 is in the works and has a spring 2020 release. It's looking to be a pretty great sequel based on all of the details that are known currently. Techland is doing everything they can to push the series forward and improve on some already great elements. \n \nhttps:\/\/m.youtube.com\/watch?v=uy6ne-fEsAw \n \nReports recently came out about the sheer size of Dying Light 2's map. It's set to be pretty large. It will be so large -- in fact -- that it's four times the size of the Middle-Eastern map from the original. That's pretty incredible to think about. It just means you'll have so many parkour opportunities and so many epic areas to explore first-hand. \n \nThe sequel's map is taking place in a fictional European metropolis. A reason for this bigger design is the game will be built around story and the choices you make. The paths you go down will impact how Dying Light 2 shapes out. Having more areas to explore and more characters to interact with just gives fans of the series additional content to look forward to. \n \nOf course, with a bigger map comes added design difficulty. The developers will have to make sure every detail is done to perfection because if it isn't, bugs and a wave of other issues could result. That's the last thing Techland wants when unveiling this highly anticipated sequel. They seem up for the challenge, though. \n \nThey have some talented people taking the game in a great direction. Not only that, but they're using ray tracing tech. What this essentially means is better graphics. The first Dying Light was already amazing in that department, so seeing what the developers can do with better technology and resources is amazing to fathom. Photorealism visuals could be possible, in fact. \n \nBased on these recent details, it seems like Techland isn't resting on their laurels. They made a fantastic zombie game in the original, but they're looking to take the series into uncharted territories. The open world already seems great, and if they can nail down the story and characters, fans are in store for an epic journey.