The Cyberpunk 2077 Team Has Praised CDPR For Its Better Working Conditions As The Company Prepares For Growth

The Cyberpunk 2077 Team Has Praised CDPR For Its Better Working Conditions As The Company Prepares For Growth
Credit: gamer

Many players are concerned about the future of CD Projekt Red’s staff in light of the company’s ambitious schedule. However, the developers claim that the studio has been making significant efforts to improve working conditions recently and that this trend will continue.

Patrick Mills, the game’s lead quest designer, recently addressed the player base and informed them that the team had been hard at work for a previous couple of years trying to fix all the issues that arose in the game’s final phases of development. Mills seems relatively upbeat about the future, claiming he’d prefer work here than at most other AAA companies, even though he acknowledges that the company will never be flawless. Nevertheless, this sequel to Cyberpunk 2077, codenamed “Project Orion,” seems interesting, especially in light of the recent opening of a studio in Vancouver dedicated to it.

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In the past, when the development studio was preparing for the highly-anticipated release of Cyberpunk 2077, the bulk of the staff was required to work six-day weeks. This was because, in the words of the leader of the development studio, Adam Badowski, the situation has exhausted all other potential means of navigating the scenario. Before the 2015 release of The Witcher 3, these words were deemed more humanitarian than the crunch. The good news is that this should be completely forgotten at this point.

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Top executives recently addressed the issue recently, as Mills has pointed out, and he is not alone in this view. It’s an opinion shared by CP2077’s lead level designer, Miles Tost, who said he couldn’t agree more, stating that he’s never been happier working in a studio than he is now. Tost seems to be looking forward to the arrival of new American staff, and he is optimistic about the future of the company as a result.

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