Yesterday, Teamfight Tactics released the patch 9.22 notes, alongside the patch the new set was released: Rise of the Elements. \n \nThe new patch will bring a new ranked season alongside new champions, origins, classes, and abilities. This patch is a preparation for everyone to learn the new set alongside new bonuses before the 9.23 patch begins the next ranked season. \n \n \n \nThe developers have modified some general ideas around Teamfight Tactics alongside bringing new content to the game. \n \n1) The board size will now allow for more options to place units by becoming: 4 rows of 7 hexes, up from 3 rows of 7 hexes. \n \n2) Damage taken by a player from 3\/3\/3\/4\/5\/6 to 2\/3\/4\/5\/6\/7, which will allow players to go with an economy route early game without losing too much health. \n \n3) Summoned units will no longer deal damage by themselves; the notable case was Elise and her spiderlings who dominated the meta for some time. \n \n4) Level 8 champion drop chances adjusted slightly: 15\/20\/35\/22\/8 to 15\/20\/35\/24\/6, not a significant impact overall. \n \n5) Once someone picks a champion from the carousel, they will no longer collide with opponents; much needed fix due to some players being pushed into undesirable options by players who have already picked their champion. \n \nRanked changes: \n \n1) Adjustment to placements, if you place 5th to 8th, you will never gain LP; if you place 1st to 4th, you will never lose LP. \n \n2) Decrease of spots for challengers and grandmasters to reflect the appropriate distribution of player base. \n \nKorea, Vietnam, China: 300 Challengers, 700 Grandmasters; \n \nEU West and North America: 200 Challengers, 500 Grandmasters; \n \nAll other regions, excluding above: 50 Challengers, 100 Grandmasters. \n \nChampion pool changes: \n \n1) Tier 1: 39->29 \n \n2) Tier 2: 26->22 \n \n3) Tier 3: 18->16 \n \n4) Tier 4: 13->12 \n \n5) Tier 5: 10 \n \nBy decreasing the number of champions available in a pool, the players will see the same compositions slightly less. \n \nThere is a multitude of item changes, which will shake the meta alongside the new champions in the game. One important one is the item drop rate for combined items; it was reduced so that players will no longer get the perfect piece for their composition and then steamroll through their opponents who got some gold or a weak item. \n \nOverall, the new set looks promising, and the community praises the developers for keeping the game fresh and not being afraid to remove altogether the previous pool of champions for which they've worked quite hard and added a new one. \n \nDuring the following weeks, the meta will be formed, and the hype will settle down, but until then, everyone is welcome to experiment with the new champions and create a meta for themselves.